Search found 1146 matches

by freddy
Thu Nov 19, 2009 3:18 pm
Forum: 1942 Modding Discussion
Topic: Problem making new handweapons mapside...
Replies: 4
Views: 11937

Re: Problem making new handweapons mapside...

have you tried adding those 1p and 3p anim files (or what their names is) in the map to?
by freddy
Wed Nov 18, 2009 4:22 pm
Forum: 1942 Modding Discussion
Topic: I modded the BF theme tune..
Replies: 11
Views: 16377

Re: I modded the BF theme tune..

nice!
by freddy
Sat Nov 14, 2009 1:51 am
Forum: 1942 Modding Discussion
Topic: zomg zomg zomg hns update
Replies: 12
Views: 20942

Re: zomg zomg zomg hns update

i remember it clearly from "the other site" i guess either you guys haven´t read the thread or you just have lousy short-time memory.
by freddy
Fri Nov 13, 2009 12:21 am
Forum: 1942 Modding Discussion
Topic: zomg zomg zomg hns update
Replies: 12
Views: 20942

Re: zomg zomg zomg hns update

haha nice man!
by freddy
Tue Nov 10, 2009 6:54 pm
Forum: 1942 Modding Discussion
Topic: Mustangs spawning when they shouldn't..
Replies: 2
Views: 6113

Re: Mustangs spawning when they shouldn't..

do the mustangs spawn if you cap the flag?

i dont use ed42 so dont know if its something wrong with it
by freddy
Tue Nov 10, 2009 6:49 pm
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 40132

Re: Minor issue when animating a banana....

he will just mod her to :D

or.. is it already to late? in that case pics please 8-)
by freddy
Sat Nov 07, 2009 12:06 am
Forum: 1942 Modding Discussion
Topic: B17 that "flies" on its own on berlin ssm!
Replies: 12
Views: 27589

Re: B17 that "flies" on its own on berlin ssm!

worked fine for me :?

you can use this trick to make the engines spin ssm http://bfmods.com/viewtopic.php?f=9&t=71

http://www.youtube.com/watch?v=gYsMwU2t5r0
by freddy
Fri Nov 06, 2009 1:25 pm
Forum: General Modding Tutorials
Topic: ingame inputkeys
Replies: 4
Views: 14406

ingame inputkeys

just a list of some inputkeys the game listens to, dont know if this all input there is, so fell free to add more :) Common Player Input c_PISayAll ..........K ..........c_CMNonRepetive c_PISayTeam .........L ..........c_CMNonRepetive c_PIUse .............E ..........c_CMPushAndHold c_PIMenuSelect9 ...
by freddy
Fri Nov 06, 2009 1:19 pm
Forum: General Modding Tutorials
Topic: *ssm* release button for holdobject 1 on spawners
Replies: 2
Views: 19807

*ssm* release button for holdobject 1 on spawners

if your using the line ObjectTemplate.holdObject 1 on a spawner you know the engine will brake the hold and let the vehicle drive away. but if you addtemplate a second engine to the vehicle this new engine will be the one that needs to be activated to brake the holding to the spawner. and as you kno...