Search found 1146 matches
- Thu Nov 19, 2009 3:18 pm
- Forum: 1942 Modding Discussion
- Topic: Problem making new handweapons mapside...
- Replies: 4
- Views: 11937
Re: Problem making new handweapons mapside...
have you tried adding those 1p and 3p anim files (or what their names is) in the map to?
- Wed Nov 18, 2009 4:22 pm
- Forum: 1942 Modding Discussion
- Topic: I modded the BF theme tune..
- Replies: 11
- Views: 16377
- Sat Nov 14, 2009 1:51 am
- Forum: 1942 Modding Discussion
- Topic: zomg zomg zomg hns update
- Replies: 12
- Views: 20942
Re: zomg zomg zomg hns update
i remember it clearly from "the other site" i guess either you guys haven´t read the thread or you just have lousy short-time memory.
- Fri Nov 13, 2009 12:21 am
- Forum: 1942 Modding Discussion
- Topic: zomg zomg zomg hns update
- Replies: 12
- Views: 20942
Re: zomg zomg zomg hns update
haha nice man!
- Tue Nov 10, 2009 6:54 pm
- Forum: 1942 Modding Discussion
- Topic: Mustangs spawning when they shouldn't..
- Replies: 2
- Views: 6113
Re: Mustangs spawning when they shouldn't..
do the mustangs spawn if you cap the flag?
i dont use ed42 so dont know if its something wrong with it
i dont use ed42 so dont know if its something wrong with it
- Tue Nov 10, 2009 6:49 pm
- Forum: 1942 Modding Discussion
- Topic: Minor issue when animating a banana....
- Replies: 19
- Views: 40132
Re: Minor issue when animating a banana....
he will just mod her to
or.. is it already to late? in that case pics please
or.. is it already to late? in that case pics please
- Sat Nov 07, 2009 10:27 pm
- Forum: 1942 Modding Discussion
- Topic: B17 that "flies" on its own on berlin ssm!
- Replies: 12
- Views: 27589
Re: B17 that "flies" on its own on berlin ssm!
Code: Select all
radarbun_M1
- Sat Nov 07, 2009 12:06 am
- Forum: 1942 Modding Discussion
- Topic: B17 that "flies" on its own on berlin ssm!
- Replies: 12
- Views: 27589
Re: B17 that "flies" on its own on berlin ssm!
worked fine for me
you can use this trick to make the engines spin ssm http://bfmods.com/viewtopic.php?f=9&t=71
http://www.youtube.com/watch?v=gYsMwU2t5r0
you can use this trick to make the engines spin ssm http://bfmods.com/viewtopic.php?f=9&t=71
http://www.youtube.com/watch?v=gYsMwU2t5r0
- Fri Nov 06, 2009 1:25 pm
- Forum: General Modding Tutorials
- Topic: ingame inputkeys
- Replies: 4
- Views: 14406
ingame inputkeys
just a list of some inputkeys the game listens to, dont know if this all input there is, so fell free to add more :) Common Player Input c_PISayAll ..........K ..........c_CMNonRepetive c_PISayTeam .........L ..........c_CMNonRepetive c_PIUse .............E ..........c_CMPushAndHold c_PIMenuSelect9 ...
- Fri Nov 06, 2009 1:19 pm
- Forum: General Modding Tutorials
- Topic: *ssm* release button for holdobject 1 on spawners
- Replies: 2
- Views: 19807
*ssm* release button for holdobject 1 on spawners
if your using the line ObjectTemplate.holdObject 1 on a spawner you know the engine will brake the hold and let the vehicle drive away. but if you addtemplate a second engine to the vehicle this new engine will be the one that needs to be activated to brake the holding to the spawner. and as you kno...