Search found 174 matches

by Skull Kid
Sat Nov 10, 2012 11:28 pm
Forum: Battlefield server and client
Topic: SOLVED: Host a "visible" server?
Replies: 11
Views: 57979

Re: Host a "visible" sever?

Anyone else who have a solution to why a "Windows client" server won't show up?
by Skull Kid
Sat Nov 10, 2012 12:50 pm
Forum: Battlefield server and client
Topic: SOLVED: Host a "visible" server?
Replies: 11
Views: 57979

Re: Host a "visible" sever?

Strange... when I select "Add Server" and input my IP address and port (14567) it shows up just fine, my server that is.
by Skull Kid
Sat Nov 10, 2012 12:44 pm
Forum: Battlefield server and client
Topic: SOLVED: Host a "visible" server?
Replies: 11
Views: 57979

Re: Host a "visible" sever?

Well you have to cover the part with opening the right ports, usually 14567 and 23000 theres also a possibillity that you cant find your server if you have the server in the same network as your gaming computer, not sure why this happens sometimes but its a local phenomena so everyone else can find...
by Skull Kid
Fri Nov 09, 2012 11:01 pm
Forum: Battlefield server and client
Topic: SOLVED: Host a "visible" server?
Replies: 11
Views: 57979

SOLVED: Host a "visible" server?

I have tried Everything, but no results. My client (or dedicated) server won't show up in the server list! Is there any way to get your server "visible"?
by Skull Kid
Sun Oct 14, 2012 10:21 pm
Forum: 1942 Modding Discussion
Topic: Changing ObjectTemplate.mass? Will it work in-game?
Replies: 4
Views: 6957

Re: Changing ObjectTemplate.mass? Will it work in-game?

Swaffy wrote:Have you tried it?
Yes, but the Maus still runs slow...
by Skull Kid
Sun Oct 14, 2012 5:18 pm
Forum: 1942 Modding Discussion
Topic: Changing ObjectTemplate.mass? Will it work in-game?
Replies: 4
Views: 6957

Changing ObjectTemplate.mass? Will it work in-game?

So, I was planning on changing the Panzer VIII Maus's weight from 188 tons to 200 tons, will this work with WinRFA, and will it have any effect in-game?
by Skull Kid
Thu Oct 11, 2012 8:13 pm
Forum: 1942 Modding Discussion
Topic: .lst & .cfg generator based on .rfa of custom objects?
Replies: 10
Views: 20717

Re: .lst & .cfg generator based on .rfa of custom objects?

Swaffy wrote:
Skull Kid wrote:...

EDIT: It does crash when I try to start it :(, I'm using Windows 7.
Have you tried running it in compatibility mode for Windows 98 or Win XP?
Yes, no luck :(...
by Skull Kid
Thu Oct 11, 2012 6:51 pm
Forum: 1942 Modding Discussion
Topic: .lst & .cfg generator based on .rfa of custom objects?
Replies: 10
Views: 20717

Re: .lst & .cfg generator based on .rfa of custom objects?

Dear Classical Modder,

Thanks a TON for this!

EDIT: It does crash when I try to start it :(, I'm using Windows 7.
by Skull Kid
Thu Oct 11, 2012 3:57 pm
Forum: 1942 Modding Discussion
Topic: .lst & .cfg generator based on .rfa of custom objects?
Replies: 10
Views: 20717

.lst & .cfg generator based on .rfa of custom objects?

Dear community,

Does anyone know a tool, for Battlecraft 1942, that can generate new .lst and .cfg files for Battlecraft 1942 to use custom objects?
by Skull Kid
Sun Oct 07, 2012 7:35 pm
Forum: 1942 Modding Discussion
Topic: BF1942 model in gmax
Replies: 6
Views: 9143

Re: BF1942 model in gmax

Senshi wrote:Install the BF MDT, install the Max MDT scripts, use the vehicle importer/exporter of the MDT inside Max.
Thanks, I found it actually before I saw your post, but anyway, still thanks a TON! :D