Search found 36 matches
- Wed Oct 11, 2023 11:04 pm
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 31916
Re: assets from expansions for map creating
Anyone have any ideas on why objects are appearing in bc42 but not in game. I have manually set the init to have run objects/objects from the decompressed rfa and repacked it. More complex items like the eagle nest tunnel and top snow don’t show, but even simple buildings like the Italy tower from t...
- Wed Oct 11, 2023 12:07 am
- Forum: General discussion & notices
- Topic: bc42 for xpacks
- Replies: 2
- Views: 16340
bc42 for xpacks
Hi, is it possible to set bc42 to read the xpacks as target locations for static objects, factions, etc? Specifically to make a mod for say, secret weapons in the secret weapons mod folder?
- Thu Oct 05, 2023 8:11 pm
- Forum: 1942 Modding Discussion
- Topic: What's the best free 3d modeling tool on bf1942
- Replies: 6
- Views: 29801
Re: What's the best free 3d modeling tool on bf1942
Then how do we get it to appear in our maps? I’m new to this and terrible at it too. Can’t ever get custom objects or stuff from the xpacks to work.Crash42modder wrote: ↑Mon Nov 22, 2021 12:12 pm its an app/plugin that you simply install into blender so its literally one touch import export. No several steps.
- Thu Oct 05, 2023 8:04 pm
- Forum: Make a Request!
- Topic: Need a structure or static object made
- Replies: 0
- Views: 61356
Need a structure or static object made
Has anyone had luck making a static object that looks like terrain or something similar? I’m looking to make a map with some underground base areas and I cannot get 3dsmax or gmax to run on my system. The object should be flat in some area before curving into a steep mountain that can be placed a fe...
- Tue Oct 03, 2023 2:00 am
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 31916
Re: assets from expansions for map creating
Is that an easy way to get objects to be placeable and visible?Crash42modder wrote: ↑Wed Sep 27, 2023 10:31 am I use winrfa and simply "unzip" the textures.rfa from a mod, the objects.rfa etc etc etc to get access to those things.
Or what are you talking about exactly?
- Tue Oct 03, 2023 2:00 am
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 31916
Re: assets from expansions for map creating
Is that an easy way to get objects to be placeable and visible?Crash42modder wrote: ↑Wed Sep 27, 2023 10:31 am I use winrfa and simply "unzip" the textures.rfa from a mod, the objects.rfa etc etc etc to get access to those things.
Or what are you talking about exactly?
- Tue Oct 03, 2023 1:58 am
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 31916
Re: assets from expansions for map creating
For specific objects like the tunnel from eagles nest, how do we go about grabbing and adding all the needed files? I’ve tried it twice now and it’ll never show up textured right in bc42 and nothing loads in game. Please advise.
- Mon Sep 18, 2023 8:45 pm
- Forum: New here?
- Topic: Intro: overdue
- Replies: 2
- Views: 24851
Intro: overdue
Hi I realized I never did this. Here I’m jdc527, but in games it’s fuzzy sheep. Relatively new to modding, but I just wanna make and improve maps and maybe animations. I may post a lot for help, so sorry for bugging. You guys a a great team of helpers and I appreciate it. See ya on the forums.
- Sun Sep 17, 2023 2:06 am
- Forum: General discussion & notices
- Topic: Self flying planes
- Replies: 3
- Views: 22390
Self flying planes
Saw the video Senshi posted some time back that had b17s flying apparently by code. I’ve also seen this in a DDay map of Ste. Mere Eglise that had flying C47s as spawn points.
Can someone tell or show me how?
Can someone tell or show me how?
- Wed Sep 13, 2023 11:03 pm
- Forum: 3dsmax (3dmax) Tutorials
- Topic: Soldier/weapon animation video tutorial
- Replies: 3
- Views: 31910
Re: Soldier/weapon animation video tutorial
As they got lost before (understandably, as they really are posted in an odd place), I repost my "Beginner's tutorials on animation" videos here http://www.youtube.com/view_play_list?p=1ECA6BA7F4291CEA I only got the first two parts done, simply because there was no more interest in furth...