Search found 1250 matches
- Fri Feb 08, 2019 6:40 pm
- Forum: General discussion & notices
- Topic: a comment
- Replies: 3
- Views: 19343
Re: a comment
we're very bot free these days tbh
- Fri Aug 31, 2018 7:10 pm
- Forum: 1942 Modding Discussion
- Topic: Strange phenomenom when importing a vehicle from a mod
- Replies: 4
- Views: 10429
Re: Strange phenomenom when importing a vehicle from a mod
That tool was always a bit unreliable I thought even with original assets... so perhaps just something a bit off in the objects / geometries file confusing the importer
The game likes it.. but the max tool doesn't
at a guess.
The game likes it.. but the max tool doesn't
at a guess.
- Wed Aug 30, 2017 12:58 am
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 473932
Re: BFMDT 2.76 www.bfmods.com Development Thread
update for 2017 please :lol: but on a serious note.. i get script errors on export.. literally just installed this evening.. Any pointers to get this running right? ***edit*** ran max as admin and it seems to have worked... although i also did a lot or file replacing and swapping.. just sayin. not e...
- Wed Aug 30, 2017 12:57 am
- Forum: 1942 Modding Discussion
- Topic: Problem editing existing building mesh with 3dsMax
- Replies: 8
- Views: 22838
Re: Problem editing existing building mesh with 3dsMax
i had this issue with wrong matid's on objects. I honestly forget now if the mesh was bugged or the tools were at fault. Its incredibly annoying though
- Sat Aug 20, 2016 11:41 am
- Forum: General Modding Tutorials
- Topic: Adding a custom sound object to a Battlefield 1942 map
- Replies: 7
- Views: 36603
Re: Adding a custom sound object to a Battlefield 1942 map
I almost replied to this but realised I have forgotten everything.
- Sat Apr 16, 2016 10:12 pm
- Forum: General discussion & notices
- Topic: Can someone take care of the bots?
- Replies: 11
- Views: 97306
Re: Can someone take care of the bots?
I've deleted 1000's of users just now of spam accounts.. most never posted.
With a bit of luck things are ok again.
as above.. shout if you spot spam still (very likely I've not got all)
With a bit of luck things are ok again.
as above.. shout if you spot spam still (very likely I've not got all)
- Sat Apr 16, 2016 9:17 am
- Forum: General discussion & notices
- Topic: Can someone take care of the bots?
- Replies: 11
- Views: 97306
Re: Can someone take care of the bots?
OK, we've done a clean up of things a bit..
Can you (you probably are) always report the posts for spam if they turn up.
Thanks...........!
Can you (you probably are) always report the posts for spam if they turn up.
Thanks...........!
- Fri Feb 27, 2015 11:38 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 terrain questions
- Replies: 1
- Views: 5576
Re: Battlefield 1942 terrain questions
Resolution of the heightmap image is limited to 1024x1024 pixels.. 2048 will work too but causes bugs / problems.. In terms of actual area, Ive had 64km x 64km map running - so very big if you want.. but of course results in low definition terrain when using the above heightmap resolutions yes, big ...
- Wed Feb 18, 2015 2:28 pm
- Forum: 1942 Modding Discussion
- Topic: Request a permission
- Replies: 22
- Views: 60476
Re: Request a permission
These days... my view is take and use all existing assets you can - whilst giving credit where due..
The worst that would happen is someone asking you to remove their asset from your mod... chances of that happening.. must be less than zero.
amirite?
The worst that would happen is someone asking you to remove their asset from your mod... chances of that happening.. must be less than zero.
amirite?
- Thu Jun 26, 2014 1:08 pm
- Forum: 1942 Modding Discussion
- Topic: Looking for soldier mesh animators
- Replies: 3
- Views: 7421
Re: Looking for a modding team!
*cue abuse