Search found 15 matches

by al13326
Tue Apr 16, 2019 3:20 pm
Forum: General discussion & notices
Topic: 128 Planes map [UPDATED - 'GIANT FLIGHT MAP']
Replies: 30
Views: 113445

Re: The 128 Planes map by fo0k

Ok, I have changed it up a bit.. Have renamed the map to 'giant_flight_map' just to avoid any server issues with numbers in the file name. Please download it again: http://www.bfmods.com/maps I have setup a public server running this map : 173.199.75.25:14567 : https://www.gametracker.com/server_in...
by al13326
Mon Apr 15, 2019 5:09 pm
Forum: General discussion & notices
Topic: 128 Planes map [UPDATED - 'GIANT FLIGHT MAP']
Replies: 30
Views: 113445

Re: 128 Planes map [UPDATED]

Unfortunately though, the file was corrupted when I extract the .rar file (using 7zip) and it doesn't showed up from the maplist in vanilla's Create Game menu, specifically Coop.
by al13326
Fri Dec 16, 2016 11:45 am
Forum: Introduce yourself..
Topic: Yo
Replies: 27
Views: 111560

Re: Yo

Hi! I'm al13326 from ModDB and BattleGroup42, with an in-game nick as Jesus Villamor in Bf1942. A long-time lurker of this site and I hope you can accomodate my questions later on. And by the way, I made replies on the following thread before but it seems it needs review from web administrator/s: ht...
by al13326
Thu Dec 01, 2016 8:18 pm
Forum: 1942 Modding Discussion
Topic: Community release of Battlefield 1942 patch/update 1.7.0 ??
Replies: 9
Views: 28640

Re: Community release of Battlefield 1942 patch/update 1.7.0

I don't know if it's possible but I think the best interest is that this 2002 FPS game able to utilized in multi-core processors as based in my experience, only 1 CPU core (out of 2) while checking in System Monitor and running the game on Linux through Wine (Windows Task Manager prior to Windows 10...
by al13326
Thu Dec 01, 2016 7:53 pm
Forum: 1942 Modding Discussion
Topic: 256 Bots in Instant Battle Mode (no EXE hack required!)
Replies: 18
Views: 56937

Re: 256 Bots in Instant Battle Mode (no EXE hack required!)

...but a EXE hack is needed as the client exe can't host games with more then 64 players. As for the executable binary, here's my modified .exe as well as the necessary .rfa files which allow to play against 256 players/bots in coop mode: http://s000.tinyupload.com/index.php?file_id=000570647627892...