There is yes, but it still will not allow you to spawn objects not already on the map, sadly.Diamondback wrote:Isn't there a Debugger program for BF2 that does that for you already?
Search found 173 matches
- Sat Feb 29, 2020 3:29 pm
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: Any way to spawn any objects with a cracked bf2.exe?
- Replies: 2
- Views: 22941
Re: Any way to spawn any objects with a cracked bf2.exe?
- Wed Feb 26, 2020 2:21 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80128
Re: Unlimited objects in Battlecraft 1942
As stated before, Battlecraft 1942 crashes when trying to load the full fhsw.lst generated by lstGen.exe.
Anybody here who knows why, when I click this button, that Battlecraft 1942 crashes? There's no error message or such... I'm stumped
Anybody here who knows why, when I click this button, that Battlecraft 1942 crashes? There's no error message or such... I'm stumped
- Mon Feb 24, 2020 6:43 pm
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: Any way to spawn any objects with a cracked bf2.exe?
- Replies: 2
- Views: 22941
Any way to spawn any objects with a cracked bf2.exe?
I successfully made it possible to spawn objects in the default Battlefield 2 executable, but it seems as if I can only spawn objects olready on the map, and not if it's not placed on the map. So, if anybody here knows a way to create an object spawner in-game, that can then be spawned by the consol...
- Tue Feb 18, 2020 10:09 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80128
Re: Unlimited objects in Battlecraft 1942
First of all I swapped out my Battlecraft exe file for this one. Having used it for 2 weeks now its never crashed (win 10 pro). Right now im gonna test it with map that has 2030 standard objects. Im gonna at 20 or so more, and then save it. And try to load it up and test it. Ill come back here and ...
- Fri Feb 07, 2020 8:49 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80128
Re: Unlimited objects in Battlecraft 1942
Cheers Grabbi! Glad I could contribute, as this limitation of Battlecraft 1942 has been driving me crazy.
- Tue Feb 04, 2020 7:28 am
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80128
Re: Unlimited objects in Battlecraft 1942
Thanks Diamondback!
I will try to see what causes Battlecraft 1942 not to load all objects from the .lst file. Currently, there must be one more limit...
I will try to see what causes Battlecraft 1942 not to load all objects from the .lst file. Currently, there must be one more limit...
- Mon Feb 03, 2020 1:03 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80128
Re: Unlimited objects in Battlecraft 1942
Hey, thanks Duffman :) Yes, I have mostly followed guides on YouTube. But I am now using x64DBG as OllyDBG doesn't work with 64-bit applications, and x64DBG is a little more convenient to use in my opinion. I still cannot get all objects to load in Battlecraft 1942 though... in Forgotten Hope Secret...
- Fri Jan 24, 2020 7:44 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80128
Re: Unlimited objects in Battlecraft 1942
I found a problem though... when trying to select an object instead of "(None)", Battlecraft 1942 crashes... still want the executable? You will have to find a way to spawn new objects if you really need to I'm sorry to say. I will look into it. I used the x86 debugger OllyDBG to accomplis...
- Fri Jan 24, 2020 3:21 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80128
Unlimited objects in Battlecraft 1942
It seems I've been able to patch the Battlecraft 1942 executable (bc42.exe) with OllyDBG (a x86 disassembler) to load an unlimited amount of objects. So far, no error message, including the "more than 1024 objects, rest is truncated." or anything as such. I don't know if there are any who ...
- Sun May 12, 2019 10:48 am
- Forum: 1942 Modding Discussion
- Topic: Speedmod
- Replies: 3
- Views: 11865
Re: Speedmod
I'd want to make a specific vehicle invulnerable to all kinds of damage. So if anyone here knows how that's accomplished, please don't hesitate to reply here, or PM me.
EDIT: I found it... it's ObjectTemplate.hasArmor. It needs to be set to 0, then it's completely indestructible to anything.
EDIT: I found it... it's ObjectTemplate.hasArmor. It needs to be set to 0, then it's completely indestructible to anything.