Search found 740 matches

by Vilespring
Sun Jan 06, 2013 9:18 pm
Forum: 1942 Modding Discussion
Topic: can't enter vehicle, and map side modding
Replies: 2
Views: 5545

Re: can't enter vehicle, and map side modding

Yes, thank you, when changing the names of things from "T34" to "SU-100" I accidentally hit "replace all" and I over looked it during my manual undo. Now that I can test it, I figured out I cannot get rid of the coax gun. I deleted "ObjectTemplate.addTemplate Coaxi...
by Vilespring
Sun Jan 06, 2013 7:50 pm
Forum: 1942 Modding Discussion
Topic: Creating the Landkreuzer P. 1500 Monster
Replies: 16
Views: 22249

Re: Creating the Landkreuzer P. 1500 Monster

Oh dear, this might not fit on El Alamien..... :lol:
by Vilespring
Sun Jan 06, 2013 7:38 pm
Forum: 1942 Modding Discussion
Topic: can't enter vehicle, and map side modding
Replies: 2
Views: 5545

can't enter vehicle, and map side modding

I've been modding recently, and I created and SU-100 (Tank destroyer variant of the T34) and it looks good, but I can't test it, because I can't drive it. I get in, and immediately get out. This keeps me from testing my tank destroyer's gun. Swaffy said something about map-side modding and I think I...
by Vilespring
Sat Jan 05, 2013 6:29 am
Forum: 1942 Modding Discussion
Topic: Object not spawning
Replies: 12
Views: 19025

Re: Object not spawning

WOW, OMG, I did not just be that stupid! I fixed that, edited "Flak_38" to "Flak38" and it spawned. My whole problem is resolved. Now, map side modding?!?!?! Want to learn that now.

Thank you very much!
Here she is!
Here she is!
by Vilespring
Sat Jan 05, 2013 2:32 am
Forum: 1942 Modding Discussion
Topic: Object not spawning
Replies: 12
Views: 19025

Re: Object not spawning

Hmm.... I did that, so instead of objects being created as "TigerCarriage ....... ", I made it "Flak_38 ............", and It still won't spawn? I've already replaced the tiger, but Germans without tiger tanks is like pie without the stuff inside! I find it weird how I can replac...
by Vilespring
Fri Jan 04, 2013 10:38 pm
Forum: 1942 Modding Discussion
Topic: Object not spawning
Replies: 12
Views: 19025

Re: Object not spawning

Ahh... This is what I've already done, but then I thought "But, the spawners use the flak 38, not my TigerCarriage, so it won't spawn!" So, I changed the Flak_38. In the end, I want to have this a separate mod than 1942, activated like DC. I just don't want to edit the maps to make it work...
by Vilespring
Fri Jan 04, 2013 2:48 am
Forum: 1942 Modding Discussion
Topic: Object not spawning
Replies: 12
Views: 19025

Re: Object not spawning

Really? How will this work after I overwrote the original Flak 38 with this adding the new hull. All I did was add this to the object Flak_38 in land vehicles. My wonder was why it's not spawning on the AA gun spawners, not if the whole thing is full of useless garbage. The tank its self is fine. Pl...
by Vilespring
Fri Jan 04, 2013 12:56 am
Forum: 1942 Modding Discussion
Topic: Object not spawning
Replies: 12
Views: 19025

Re: Object not spawning

I's a client side mod, and I integrated most of the tiger's objects and renamed the built items using the name "TigerCarriage" instead of just "Tiger". That was because it replaced the vanilla tigers. Another object was created called "TigerCarriage" using a new player ...
by Vilespring
Wed Jan 02, 2013 7:53 pm
Forum: 1942 Modding Discussion
Topic: Object not spawning
Replies: 12
Views: 19025

Object not spawning

I found the well done Immolator mod, which replaces the allied AA gun with a AA gun on an M10 hull. I decided to balance this out by giving the Germans a tiger tank hull with a flak 38 gun on it. I got the model working with some con file editing, and the debugger didn't pickup any problems when loa...
by Vilespring
Wed Jan 02, 2013 7:46 pm
Forum: New here?
Topic: New nub!
Replies: 1
Views: 7993

New nub!

Hello, Thanks for letting me join this useful site!