Search found 90 matches
- Tue Apr 16, 2013 12:59 pm
- Forum: Mod Downloads
- Topic: 1080p user interface mod
- Replies: 22
- Views: 127719
Re: 1080p user interface mod
Nice work! You can show menu resolution according to your Video.con file settings. Instead of changing the hardcoded values (0x320 and 0x258) starting at offset 0x002B1143, change at offset 0x0005DD6A from D2 33 to 02 34. This will redirect the call to another function, that reads the resolution val...
- Tue Apr 16, 2013 12:04 pm
- Forum: Battlefield server and client
- Topic: BF1942 Windows server v1.612 (Origin) with keyhashes
- Replies: 12
- Views: 78400
Re: BF1942 Windows server v1.612 (Origin) with keyhashes
s[sk] has already released BF1942 Linux server files viewtopic.php?f=54&t=1473. These Windows server executables are based on his work.
- Sun Mar 24, 2013 4:06 pm
- Forum: Battlefield server and client
- Topic: BF1942 Windows server v1.612 (Origin) with keyhashes
- Replies: 12
- Views: 78400
BF1942 Windows server v1.612 (Origin) with keyhashes
These BF1942 v1.612 Windows server executables display keyhashes, opposite to the server executable released with BF1942 Origin download. Besides that, they include security fixes and maximum players limit raised. Read included .nfo file for details. BF1942_w32ded-1.612-keyhash.zip , this only allow...
- Sun Mar 24, 2013 3:16 pm
- Forum: Battlefield server and client
- Topic: Eyefinity modded .exe for LAN Failed to Connect to Server.
- Replies: 2
- Views: 12276
Re: Eyefinity modded .exe for LAN Failed to Connect to Serve
http://www.wsgf.org/dr/battlefield-1942 The package BF1942_16_10_9.7z contains a hacked BF1942.exe where all supported widescreen resolutions will be available in the game menu. No more messing around with Video.con and setting it read-only, to get a badly stretched horizontal widescreen resolution,...
- Wed Mar 20, 2013 11:25 pm
- Forum: Battlefield server and client
- Topic: BFSM alternative ?
- Replies: 17
- Views: 33303
Re: BFSM alternative ?
Using remote admin or maybe other solutions, would it be possible to limit admins to kick and bans only ? No. Unfortunately, there is no real alternative to BFServerManager, as far as I know. It's a great piece of server management tool, although it has some few bugs. There is TGBF Kicker Pro, it's...
- Wed Mar 20, 2013 11:18 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 156083
Re: Stop server from restarting map when second player joins
Hi!
I did a quick check at BF1942 Linux server code and could not find it. I can't remember now how I found that function in BF1942 Windows server. This weekend I'll try to look further.
You can use "game.setMinNrOfPlayers 0" command in each of your map files as a temporary workaround.
I did a quick check at BF1942 Linux server code and could not find it. I can't remember now how I found that function in BF1942 Windows server. This weekend I'll try to look further.
You can use "game.setMinNrOfPlayers 0" command in each of your map files as a temporary workaround.
- Sun Dec 09, 2012 5:09 pm
- Forum: Battlefield server and client
- Topic: New crash exploit part III (17.11.2012)
- Replies: 42
- Views: 209062
Re: New crash exploit part III (17.11.2012)
It's there, but there is a previous pop esi instruction which should be nop'd, because the stack pointer will be changed. Or it can be modified to: 001B360F: 6A 09 5B EB EB This is for BF1942_w32ded.exe v1.61. I've tested s[sk] fixes on both Linux and Windows BF1942 servers and they seem to patch it...
- Sun Dec 09, 2012 1:05 pm
- Forum: Battlefield server and client
- Topic: New crash exploit part III (17.11.2012)
- Replies: 42
- Views: 209062
Re: New crash exploit part III (17.11.2012)
Very good analysis dierighty!
s[sk], your fix seems fine to me, pop from the queue the "bad" packet with data size 0 and return the same value 9 to the caller function, so it doesn't get processed.
s[sk], your fix seems fine to me, pop from the queue the "bad" packet with data size 0 and return the same value 9 to the caller function, so it doesn't get processed.
- Tue Nov 20, 2012 11:23 pm
- Forum: Battlefield server and client
- Topic: Any news for a server on linux ?
- Replies: 14
- Views: 40281
Re: Any news for a server on linux ?
Heh Grabbi, what a confusion. :) You are wrong about how to make a cracked server. Connection to master.gamespy.com port 29910 is what validates cd-keys, that's what you need to search to hex-edit. XML files on 1.612 servers show the players' keyhashes, as freddy pointed out in another topic. Vlay, ...
- Tue Nov 20, 2012 11:05 pm
- Forum: Battlefield server and client
- Topic: origin server ban system
- Replies: 9
- Views: 18132
Re: origin server ban system
Adding some information, Windows BF1942 server v1.612 doesn't communicate with master.gamespy.com:29910 to check for keyhash validation, but keyhash is sent from the client to the server. They've disabled displaying the keyhash of the clients, in GameSpy queries and "game.listPlayers" comm...