Search found 70 matches
- Sat Nov 08, 2014 3:14 am
- Forum: 1942 Modding Discussion
- Topic: I can't enter my vehicle
- Replies: 10
- Views: 29401
Re: I can't enter my vehicle
I've tried changing the entry radius to many differing values and positions. Is there a possibility that if a pco has an animated bundle assigned and the .ske and .skn for that object aren't properly made would that lead to shutting down pco operations?
- Fri Nov 07, 2014 8:12 am
- Forum: 1942 Modding Discussion
- Topic: I can't enter my vehicle
- Replies: 10
- Views: 29401
I can't enter my vehicle
I scaled the sherman to a large size now I can't drive it..... ???? I also set up a spawn point for the allied team on this map which enters the vehicle on spawn but that spawn point does not show up! The debugger doesn't give me any errors on map load. How should I go about seeing how to fix this? ...
- Thu Oct 16, 2014 3:02 am
- Forum: 1942 Modding Discussion
- Topic: Classical Modder's mapping competition
- Replies: 10
- Views: 18716
Re: Classical Modder's mapping competition
I'm probably going to miss the deadline
- Sun Oct 12, 2014 1:24 am
- Forum: 1942 Modding Discussion
- Topic: Classical Modder's mapping competition
- Replies: 10
- Views: 18716
Re: Classical Modder's mapping competition
isn't it about time to make bf1942 as a stand alone with its voided eula anyway?
- Thu Sep 18, 2014 1:55 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1234465
Re: Battlefield 1942 Mod Tools
The 0 key is good to know
- Wed Sep 17, 2014 6:27 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1234465
Re: Battlefield 1942 Mod Tools
It's the only way I can figure to change the lightmap channel of a mesh to load a detail map over a texture.
- Tue Sep 16, 2014 7:18 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1234465
Re: Battlefield 1942 Mod Tools
3ds max rexman script and battlefield mod tools plugin
- Mon Sep 15, 2014 8:34 pm
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1234465
Re: Battlefield 1942 Mod Tools
It's one of the options in the script and when I select it it doesn't bring up the window.
- Sun Sep 14, 2014 7:38 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1234465
Re: Battlefield 1942 Mod Tools
I'm having a problem with the SetupLightmaps selected button with both rex script and mdt. The window doesn't popup when i click the button anyone know a solution?
- Mon Aug 18, 2014 12:42 am
- Forum: 1942 Modding Discussion
- Topic: scaling a mesh question
- Replies: 1
- Views: 4970
scaling a mesh question
You know how you can scale a geometry by code? If i have a building scaled by 20/20/20 by code, how could I match battlefields scale with scaling the model in 3dsmax by exact proportions?