Search found 70 matches

by Shrooms
Sat Nov 08, 2014 3:14 am
Forum: 1942 Modding Discussion
Topic: I can't enter my vehicle
Replies: 10
Views: 29401

Re: I can't enter my vehicle

I've tried changing the entry radius to many differing values and positions. Is there a possibility that if a pco has an animated bundle assigned and the .ske and .skn for that object aren't properly made would that lead to shutting down pco operations?
by Shrooms
Fri Nov 07, 2014 8:12 am
Forum: 1942 Modding Discussion
Topic: I can't enter my vehicle
Replies: 10
Views: 29401

I can't enter my vehicle

I scaled the sherman to a large size now I can't drive it..... ???? I also set up a spawn point for the allied team on this map which enters the vehicle on spawn but that spawn point does not show up! The debugger doesn't give me any errors on map load. How should I go about seeing how to fix this? ...
by Shrooms
Thu Oct 16, 2014 3:02 am
Forum: 1942 Modding Discussion
Topic: Classical Modder's mapping competition
Replies: 10
Views: 18716

Re: Classical Modder's mapping competition

I'm probably going to miss the deadline :oops:
by Shrooms
Sun Oct 12, 2014 1:24 am
Forum: 1942 Modding Discussion
Topic: Classical Modder's mapping competition
Replies: 10
Views: 18716

Re: Classical Modder's mapping competition

isn't it about time to make bf1942 as a stand alone with its voided eula anyway?
by Shrooms
Thu Sep 18, 2014 1:55 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1234465

Re: Battlefield 1942 Mod Tools

The 0 key is good to know 8-)
by Shrooms
Wed Sep 17, 2014 6:27 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1234465

Re: Battlefield 1942 Mod Tools

It's the only way I can figure to change the lightmap channel of a mesh to load a detail map over a texture. :mrgreen:
by Shrooms
Tue Sep 16, 2014 7:18 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1234465

Re: Battlefield 1942 Mod Tools

3ds max rexman script and battlefield mod tools plugin
by Shrooms
Mon Sep 15, 2014 8:34 pm
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1234465

Re: Battlefield 1942 Mod Tools

It's one of the options in the script and when I select it it doesn't bring up the window.
by Shrooms
Sun Sep 14, 2014 7:38 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1234465

Re: Battlefield 1942 Mod Tools

I'm having a problem with the SetupLightmaps selected button with both rex script and mdt. The window doesn't popup when i click the button anyone know a solution?
by Shrooms
Mon Aug 18, 2014 12:42 am
Forum: 1942 Modding Discussion
Topic: scaling a mesh question
Replies: 1
Views: 4970

scaling a mesh question

You know how you can scale a geometry by code? If i have a building scaled by 20/20/20 by code, how could I match battlefields scale with scaling the model in 3dsmax by exact proportions?