Search found 70 matches

by Shrooms
Wed Mar 13, 2013 4:04 am
Forum: 1942 Modding Discussion
Topic: Open sights?
Replies: 10
Views: 21377

Re: Open sights?

CHTNone
by Shrooms
Sat Mar 09, 2013 10:15 pm
Forum: 1942 Modding Discussion
Topic: The Way It Was Meant To Be Un-Final Edition
Replies: 8
Views: 12156

Re: The Way It Was Meant To Be Un-Final Edition

I can't load the maps without crashing.
by Shrooms
Sat Mar 09, 2013 9:47 pm
Forum: 1942 Modding Discussion
Topic: Need Help with some sping stuff
Replies: 16
Views: 21035

Re: Need Help with some sping stuff

Any changes to TrackL and TrackR in objects.con ? Set a damping value for T34WheelR3 and T34WheelL3... 2. The front most wheel and back most wheel in the track objects.con need strengh and damping values, or the vehicle will tip and then terrain clips through with the dummy wheels causing it to bounce
by Shrooms
Sun Feb 24, 2013 8:01 pm
Forum: General Modding Tutorials
Topic: Killing dummy objects easy code
Replies: 6
Views: 27291

Re: Killing dummy objects easy code

Freddy, I like the idea. I want to change it up. Make the dummy objects indestructible, preventing base campers from destroying planes and such. I'm not sure how I can achieve this though. Repair points is my current solution. You know of an alternative?
by Shrooms
Sun Feb 24, 2013 3:59 am
Forum: 1942 Modding Discussion
Topic: faked volumetric fog in 1942
Replies: 6
Views: 20073

Re: faked volumetric fog in 1942

Hehe. Neat stuff man.
by Shrooms
Tue Feb 12, 2013 5:23 pm
Forum: 1942 Modding Discussion
Topic: Client objects NOT VISIBLY moving - Please Help!
Replies: 5
Views: 8378

Re: Client objects NOT VISIBLY moving - Please Help!

Remove network code from rotational bundles.
by Shrooms
Sun Jan 27, 2013 10:49 am
Forum: 1942 Modding Discussion
Topic: pco engine auto start. pivot?
Replies: 8
Views: 10314

Re: pco engine auto start. pivot?

ObjectTemplate.hasMobilePhysics 1 makes the cable car fly across the map. I want to make the hull not tilt when it climbs vertical. It moves like the sengoku carts which is cool though I'm slumped on stopping the tilting. http://i215.photobucket.com/albums/cc318/shall1990/ScreenShot74_zpsfe2c1a6d.jp...
by Shrooms
Fri Jan 25, 2013 1:04 am
Forum: 1942 Modding Discussion
Topic: pco engine auto start. pivot?
Replies: 8
Views: 10314

Re: pco engine auto start?

The active command works I don't know why or how. The PCO didn't move anymore after respawning. I don't know of an alternative to make it mobile. It just works.I've tried different engine types without luck. though I appreciate your information. I"ll look into methods of changing this concept.
by Shrooms
Thu Jan 24, 2013 6:23 am
Forum: 1942 Modding Discussion
Topic: pco engine auto start. pivot?
Replies: 8
Views: 10314

Re: pco engine auto start?

I have ObjectTemplate.setEngineType c_ETRocket which has the vehicle move on its own. The idea I have in mind seemingly is not possible however.
by Shrooms
Thu Jan 24, 2013 4:38 am
Forum: 1942 Modding Discussion
Topic: pco engine auto start. pivot?
Replies: 8
Views: 10314

Re: pco engine auto start?

I used it in objectspawntemplates for the vehicle to move without a player in it. If I allow a person to press E the vehicle moves. Though it defeats the purpose i'm making.