Battlefield 1942 Mod Tools

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fo0k
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Battlefield 1942 Mod Tools

Post by fo0k »

This page is a work in progress and contains a selection of modding tools submitted by the members here.
If you know of a useful 1942 mod tool not here please post the details and a link and I will update.

Battlecraft 42 v2.1 Download
bc42_2.1_full.exe

Description: The official Battlefield map editor.

Battlefield Mod Development Toolkit (BFMDT) 2.75 Download
bfmdt2_75.zip

Description: Provides all the main tools necessary for editing Battlefield 1942 files including 3dmax tools (3dmax versions 5, 6 or 7 supported)

3ds Max Battlefield Plugin 2.762 Download
BF42_3dsMax_plugins_2_762.zip

Discussion and feedback thread
Description: Provides an updated version of the Max plugin contained in the BFMDT 2.75, compatible with newer 3ds Max versions (3dmax versions 8, 9, 10, 11, 12, 13 supported). Also has various added and improved functions (check discussion thread for full changelog).

Battlefield Game Archive Tool (BGA) Download
BGA Project

Description: A from-scratch-development of a very refined and far more powerful tool to handle .rfa files.

Editor 42 (ED42) Download
Editor42-0.41-Beta.rar

Description: Allows full editing of heightmap, textures, object placement, Control Points and Spawns. This is a great tool!

Editor 42 (ED42) Library Textures Download
fo0ks_ED42_library.rar

Description: These are my textures I have either made or downloaded for ED42 mapping. They include many road textures to use with the road tool in Ed42 and some other general terrain textures. Enjoy.

BF 3DS Max Script by (Rexman's tools) Download
bfMaxscript_14Jun2003.zip

Description: Before the BFMDT (above) was released, Rexman made some tools for 3dmax to assist with BF42 modding. These tools have some features which the BFMDT does not, like importing heightmaps into 3dmax. some of the functionality is duplicated in the BFMDT and I suggest you always use the BFMDT as a preference. (exporting/importing objects is possible in Rexmans tools but easier in the BFMDT for example)

Converted Treemesh for ED42 Download
ConvertedTreemeshes_for_ed42.rar

Description: By default ED42 will not display Trees and Bushes etc (Treemesh) Extract this file to you Standardmesh folder and ED42 will show all treemesh objects.

TGA to DDS Batch converter Download
ddsterrain.zip

Description: This little tool will convert TGA files (required for terrain shadow generation) back to dds in one easy click.

TGA to DDS Batch converter Download
Forum post with attached file

Description: This little tool allows batch-converting files to .dds, retaining full cusomizability with a small batch GUI. Useful for batch-converting tga to dds when quality/size settings are important.

TGA Splitter Download (Updated version - supports huge images
tgasplit_2.0.rar

Description: Use this tool to split a large TGA file down to individual terrain maps. This can be useful for creating an entire map texture in photoshop as a huge image and then breaking it down to use in the editor. (use the converter above to convert to dds.)

Rad Tools Download
RADTools.rar

Description: Radtools will convert a video file to bik format. This is required for animated textures in bf1942 (TV screen, animated load screen etc)

TextPad Download
http://www.textpad.com/

Description: A nifty text editor for coding. Works great! Has syntax highlighting that you can customize


For a full understanding of the syntax files below and their use click here
Syntax explaination and tutorial


Textpad Syntax Highlighting Download
Coroner47's bf1942.syn

Description: Syntax highlighting file for Textpad.

Notepad++ Syntax Highlighting Download
NPPlusBF42language.rar

Description: Syntax highlighting file for Notepad++.

BF1942 Single Player Creator Download
bfspc_v0.2.1.zip

Description: To make life easy (ier) when creating single player modes
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fo0k
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Re: Battlefield 1942 Mod Tools

Post by fo0k »

I have added a few tools here and unlocked this thread.. Please feel free to add useful tools here with a link to them and I will update the list :)

Thanks!
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fo0k
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Re: Battlefield 1942 Mod Tools

Post by fo0k »

I have removed the responses to this thread and added the info from them to the list above.. feel free to post more and ill update!
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Senshi
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Re: Battlefield 1942 Mod Tools

Post by Senshi »

You probably should point out that my syntax highlighting is for Notepad++ while Coroner's is for... dunno, honestly :oops:
Poow
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Re: Battlefield 1942 Mod Tools

Post by Poow »

Is it possible to highlight a beginrem & endrem block as well?
You’re entering a world of pain!
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Senshi
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Re: Battlefield 1942 Mod Tools

Post by Senshi »

Yup, I changed that some time ago, but apparently forgot to uplod it. Just open your styler for customised language (the little lightning icon), choose "BF42", then switch to "Comments&numbers". Then just do as I did:
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Coroner47
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Re: Battlefield 1942 Mod Tools

Post by Coroner47 »

Not sure if this would be considered a mod tool, but its a great website for free textures that i use quite often.
http://www.cgtextures.com/
Last edited by Coroner47 on Fri Jan 08, 2010 4:13 am, edited 1 time in total.
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LightSpeed///
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Re: Battlefield 1942 Mod Tools

Post by LightSpeed/// »

Would anyone like to convert the BFV treemeshes?
AKA WhatThe
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fo0k
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Re: Battlefield 1942 Mod Tools

Post by fo0k »

if you can provide a link of all the treemeshes i might get a moment.. i dont have bfv.
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Apache Thunder
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Re: Battlefield 1942 Mod Tools

Post by Apache Thunder »

DACV already has. You can contact him for them. I'm sure he is willing to give them to you. He gave me a copy. :P

It's been while since DACV and I have talked about them. So I'm not sure what his policy is on making copies of it and such. So it's best you contact him. If you don't know where to find him, I can contact him with MSN if you like.
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