
A lot of my BF1942 modding knowledge can still be applied however as BF2 does use the same engine at it's core after all. So it was only a matter of time before I've done something serious with this game.

One major achievement I've made is that I can now navmesh maps and add singleplayer to them.

Here's some videos of the mod I'm currently working on:
Menu+Seaside Skirmish:
http://www.youtube.com/watch?v=lLvPfgXohu8
Victory Village with bots:
http://www.youtube.com/watch?v=yq_lyF6EjFg
Riverside Rush + Alpine Assault:
http://www.youtube.com/watch?v=5wS-o3dT_a8
Midnight Mayhem:
http://www.youtube.com/watch?v=4BJNkP-jo48
Coastal Clash:
http://www.youtube.com/watch?v=N5dpI8jucwM
Custom night maps (night maps that EA didn't do):
http://www.youtube.com/watch?v=9KlFQZpVq50
I've fixed all major cosmetic bugs in the latest release. You may also notice that the revive feature has been disabled. So if your killed, 99.9 percent of the time you don't get the "critically wounded" message. You go streight to the "You were killed" status. I've removed AI from the shockpeddles so bots won't have to run around using them as weapons as it's kind of ridicules and redundant anyway. (knives are far better at killing then shock peddles anyway)
Download Link:
bfheroesBF2.rar
Perhaps one day I may get the vehicles in. Time will tell if BF2's PCO coding can be conquered or not.
