Hi all. my name is Brandon and im new to modding and map making, alse new to this site. i have editor42 and battlecraft 1942, i was watchin some videos of how to use textures and all but i noticed that there was a sky in the posted video..but on mine i only have darkness n was wondering how to change that, also i made a map on editor42 but dont know how to transfer the RFA or the map to battlecraft 1942 so i can place objects.
Thank you.
Hello
Re: Hello
Hi brandon, I have another video to post shortly on covering both those questions. Too tired to think right now but will get it on the site.. And welcome ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Hello
quick answer on the sky..
in your (ed42) Maps init.con
Under
Replace the sun coordinates
e.g.
with this
And you will have sun.. You dont need all that info above and ed42 will ignore some of it.. but as a habit.. its easiest to copy the whole section of sunlight info so you can also copy it back to your unpacked pack later.
When in ED42 press and hold 'L' to drag the sun around the sky.. line it up with the sun on the skybox![Smile :)](./images/smilies/icon_e_smile.gif)
You can change the
to any sky you want.. just look at any existing map and swap the name.. dont worry about the coordinates because you can align it easily in ED42.
in your (ed42) Maps init.con
Under
Code: Select all
rem These settings are usually in /init/sky&sun.con
e.g.
Code: Select all
sky.sunLightDirectionVec 0.577/0.577/-0.577
Code: Select all
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file Sky_Guada_m1
Sky.initSky
Sky.addCloud
Cloud.setName cloud_0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 5
Cloud.setSpeed 0.02 0.04
Cloud.setHeight 5000
Sky.changeOfsCloudHeight 2500
Sky.changeOfsCloudDist 333
sky.changeOfsSkyHeight 150
Sky.setCloudFog 0
Sky.setSun sun
sky.sunLightDirectionVec 0.851836/0.230153/-0.486727
Sky.setRotAngle 180
TextureManager.mipmaps 1
And you will have sun.. You dont need all that info above and ed42 will ignore some of it.. but as a habit.. its easiest to copy the whole section of sunlight info so you can also copy it back to your unpacked pack later.
When in ED42 press and hold 'L' to drag the sun around the sky.. line it up with the sun on the skybox
![Smile :)](./images/smilies/icon_e_smile.gif)
You can change the
Code: Select all
GeometryTemplate.file Sky_Guada_m1
Re: Hello
cool.. yeah just make a folder.. extract everything from bf1942 to it.. then take a look through. best way to get a bit more familiar with it all.