Diamondback’s Conquest Bot Files

Full Game Conversions and Custom maps
henk
Posts: 14
Joined: Sat Mar 07, 2020 7:10 pm

Re: Diamondback’s Conquest Bot Files

Post by henk »

Yes it is 100% serverside. Mamba is making a ssm for bots in caen, which is a non ai map
User avatar
one
Posts: 50
Joined: Thu Sep 15, 2011 4:14 pm

Re: Diamondback’s Conquest Bot Files

Post by one »

Files lack "include" lines for static objects, causing bots falling through bridges and penetrating buildings if no player within AI LOD distance present.
https://www.youtube.com/watch?v=muWFj7vg3zU
That's custom East Docks map on the video, but it doesn't matter since the bridge is from BF1942.

These are all needed lines:

Code: Select all

include ../../../../../objects/Buildings/Common/woodbrdg_lrg_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh2/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh3/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh4/AI/Objects.con
include ../../../../../objects/Buildings/Common/shed_europe_s/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ammobox/AI/Objects.con
include ../../../../../objects/Buildings/Common/mediclocker/AI/Objects.con
include ../../../../../objects/Buildings/Common/Woodbrdg/AI/Objects.con
include ../../../../../objects/Buildings/Common/Defgun_bunker_M1/AI/Object.con
include ../../../../../objects/Buildings/Common/Bunker2/AI/Objects.con
include ../../../../../objects/Buildings/Common/eu_church/AI/Objects.con
include ../../../../../objects/Buildings/Common/eu_watermill_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/stonebrdg_sml/AI/Objects.con
include ../../../../../objects/Buildings/Common/Factory/AI/Objects.con
include ../../../../../objects/Buildings/Common/Airrep1/AI/Objects.con
include ../../../../../objects/Buildings/Common/French_Barn_Lrg_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/stonebrdg_3_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ironbridge/AI/Objects.con
include ../../../../../objects/Buildings/Pacific/Bunker2/AI/Objects.con
include ../../../../../objects/Buildings/Pacific/Bridge_Big_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/barack/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin01_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin02_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin03_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin04_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin05_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin06_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin07_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin08_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin09_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin10_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ruin_citymesh1_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ruin_citymesh3_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ruin_citymesh4_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ruin_suburbhouse_1_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ruin_suburbhouse_3_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ruin_suburbhouse_4_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/eu_fence_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/lrgfrenchfarm/AI/Objects.con
include ../../../../../objects/Buildings/Common/subhouse_5_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_1_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_2_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_3_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_4_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/landrep1_supply/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Mil_Table/AI/Objects.con
include ../../../../../objects/MOVE_FILES/stecrate1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/stecrate2/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarrel1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarrel2/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Mil_Bed/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Mil_Locker/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Hospital_bed/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Lamp_Roof/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Sandbag_U/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Sandbag_I/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Sandbag_L/AI/Objects.con
include ../../../../../objects/MOVE_FILES/sandbag_2m_m1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Repaircist/AI/Objects.con
include ../../../../../objects/MOVE_FILES/greencammo_m1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/repport_Tan1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarbwire/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarbwire2/AI/Objects.con
include ../../../../../objects/MOVE_FILES/LCVP_Static/AI/Objects.con
include ../../../../../objects/MOVE_FILES/tankobs_ste/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Cabledrm/AI/Objects.con
include ../../../../../objects/MOVE_FILES/repport_Box1/AI/Objects.con
Diamondback
Posts: 562
Joined: Mon Oct 01, 2012 3:13 pm
Location: Canada
Contact:

Re: Diamondback’s Conquest Bot Files

Post by Diamondback »

one wrote: Wed Aug 18, 2021 6:59 pm Files lack "include" lines for static objects, causing bots falling through bridges and penetrating buildings if no player within AI LOD distance present.
https://www.youtube.com/watch?v=muWFj7vg3zU
That's custom East Docks map on the video, but it doesn't matter since the bridge is from BF1942.

These are all needed lines:

Code: Select all

include ../../../../../objects/Buildings/Common/woodbrdg_lrg_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh2/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh3/AI/Objects.con
include ../../../../../objects/Buildings/Common/Citymesh4/AI/Objects.con
include ../../../../../objects/Buildings/Common/shed_europe_s/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ammobox/AI/Objects.con
include ../../../../../objects/Buildings/Common/mediclocker/AI/Objects.con
include ../../../../../objects/Buildings/Common/Woodbrdg/AI/Objects.con
include ../../../../../objects/Buildings/Common/Defgun_bunker_M1/AI/Object.con
include ../../../../../objects/Buildings/Common/Bunker2/AI/Objects.con
include ../../../../../objects/Buildings/Common/eu_church/AI/Objects.con
include ../../../../../objects/Buildings/Common/eu_watermill_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/stonebrdg_sml/AI/Objects.con
include ../../../../../objects/Buildings/Common/Factory/AI/Objects.con
include ../../../../../objects/Buildings/Common/Airrep1/AI/Objects.con
include ../../../../../objects/Buildings/Common/French_Barn_Lrg_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/stonebrdg_3_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ironbridge/AI/Objects.con
include ../../../../../objects/Buildings/Pacific/Bunker2/AI/Objects.con
include ../../../../../objects/Buildings/Pacific/Bridge_Big_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/barack/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin01_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin02_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin03_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin04_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin05_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin06_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin07_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin08_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin09_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/rusruin10_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ruin_citymesh1_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ruin_citymesh3_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/ruin_citymesh4_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ruin_suburbhouse_1_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ruin_suburbhouse_3_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/Ruin_suburbhouse_4_M1/AI/Objects.con
include ../../../../../objects/Buildings/Common/eu_fence_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/lrgfrenchfarm/AI/Objects.con
include ../../../../../objects/Buildings/Common/subhouse_5_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_1_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_2_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_3_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/SuburbHouse_4_m1/AI/Objects.con
include ../../../../../objects/Buildings/Common/landrep1_supply/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Mil_Table/AI/Objects.con
include ../../../../../objects/MOVE_FILES/stecrate1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/stecrate2/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarrel1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarrel2/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Mil_Bed/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Mil_Locker/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Hospital_bed/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Lamp_Roof/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Sandbag_U/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Sandbag_I/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Sandbag_L/AI/Objects.con
include ../../../../../objects/MOVE_FILES/sandbag_2m_m1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Repaircist/AI/Objects.con
include ../../../../../objects/MOVE_FILES/greencammo_m1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/repport_Tan1/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarbwire/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Stebarbwire2/AI/Objects.con
include ../../../../../objects/MOVE_FILES/LCVP_Static/AI/Objects.con
include ../../../../../objects/MOVE_FILES/tankobs_ste/AI/Objects.con
include ../../../../../objects/MOVE_FILES/Cabledrm/AI/Objects.con
include ../../../../../objects/MOVE_FILES/repport_Box1/AI/Objects.con
Thanks for exposing this glitch one.
See my Strasbourg map project here.
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