Re: DC Unauthorized v3.3 ready for combat!
Posted: Sat Nov 09, 2013 6:16 pm
Unlike the Map RFAs, I don't think the game exe will look for patch rfas beyond _001 for the main rfas. You'll either need to get rid of StandardMesh_001 (which I believe only contains the sample files for lightmap generation, so it's not needed for gameplay) or merge the two into one rfa.
As for the mod name being too long, I wasn't aware the BFSM had that limitation. If I ever update the mod I'll likely shorten it to DCU and just use the Lexicon file to make it appear with the full name in the menus.
As for the mod name being too long, I wasn't aware the BFSM had that limitation. If I ever update the mod I'll likely shorten it to DCU and just use the Lexicon file to make it appear with the full name in the menus.