BF 1942 Masterserver Solution for Mods?

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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

BF 1942 Masterserver Solution for Mods?

Post by buschhans »

My problem is, the "SK Community Patch" for modified the Masterserver didnt works,
It is the same like before and my BF 1942 looks more bad.
The Main Game BF 1942 CD and Origin works fine with quickly loading times.
But the Mods load verrrrry looooooong:

Eve of Destruction - now 7 minutes
Forgotten Hope - now 15 minutes
FHSW - more than 15 minutes
Battlegroup42 ~ 10 minutes

What is the solution for the mods?
I have thought, the mods runs the same way like the main Game BF 1942?
I dont know, what i can do?
ANd i dont know how i can help the players, with the same trouble?

#Apache# have send me modified Serverfiles, but they didnt runs for me.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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Vilespring
Posts: 740
Joined: Sat Nov 24, 2012 5:47 am
Location: Somewere in the United States

Re: BF 1942 Masterserver Solution for Mods?

Post by Vilespring »

Well, the problem is that those are some pretty big mods, like FHSW, that mod is HUGE!!! On my craptop (laptop) FHSW takes about 30 minutes to load any map. A bigger and more BA server computer might help loading times.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: BF 1942 Masterserver Solution for Mods?

Post by buschhans »

Vilespring wrote:Well, the problem is that those are some pretty big mods, like FHSW, that mod is HUGE!!! On my craptop (laptop) FHSW takes about 30 minutes to load any map. A bigger and more BA server computer might help loading times.
Fact is, before it comes the D-Day end of the Masterserver in June 2014 all runs perfect.
I have no performance issues.
FHSW loading time was 2-3minutes.
EoD and FH only a few of seconds less than a minute.

If i play Project Reality or FH 2 all runs fine, because these Mod use another way for play online.
And my Vanilla BF 1942 have no issues, it runs good like before the masterserver Shutdown.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: BF 1942 Masterserver Solution for Mods?

Post by buschhans »

Now I using origin!
I don't need the Slovak patch, which didn't works, don't know what's that for dust?!
I only patch my FH with the compatibility patch from pixel fighter,
That's a useful software!
Thank you PFC team, you have bring me back to the bf1942 mods!!!
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: BF 1942 Masterserver Solution for Mods?

Post by freddy »

buschhans wrote:Now I using origin!
I don't need the Slovak patch, which didn't works, don't know what's that for dust?!
I only patch my FH with the compatibility patch from pixel fighter,
That's a useful software!
Thank you PFC team, you have bring me back to the bf1942 mods!!!
Its a simple DNS redirect, should be idiot proof but i guess everything has its limitations.
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buschhans
Posts: 338
Joined: Wed Jul 18, 2012 12:50 pm

Re: BF 1942 Masterserver Solution for Mods?

Post by buschhans »

There is a solution exe modificate!
That works, all bf1942 gamspy server are back.
I have install for my Origin this simple new bf1942.exe, and now im back in buissness:
http://team-simple.org/download/bf1942- ... atched.zip

Thanks for im happy!!!
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/
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