i have set up some moving carriers with a rotational bundle, problem is im falling off the deck
http://www.youtube.com/watch?v=Hpl9bGMadLQ
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friction problem
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- Posts: 44
- Joined: Sun Oct 18, 2009 3:06 pm
Re: friction problem
Find the material for the carrier deck and increase soldiers material friction with it
AKA WhatThe
Re: friction problem
hmm I have never seen anything stick to a moving static i dont think.. maybe make it pco?
Re: friction problem
yeh i did try that but it didnt biteLightSpeed/// wrote:Find the material for the carrier deck and increase soldiers material friction with it
thats the thing it is a PCOfo0k wrote:hmm I have never seen anything stick to a moving static i dont think.. maybe make it pco?

if it drives by "itself" with its engines theres no problem at all, but i wanted it to do a "perfect circle" around the map using a radarbun and a spawner
i have tried as much i could think of, one of the last attempt was let the boat float free and have some other PCOs on the rotational bundle so they could slowly push the carrier around (not a very nice solution but was getting desperate lol), but they just slowly passed through the boat like it wasn´t ever there, sure looked weird

its a bit weird because you can stand on a plane that spawned on a moving carrier and not fall of, my best guess is that the problem origins in the fact that the radarbun has no setNetworkableInfo on it and i cant change that as im making this as a SSM mod.
edit: this movie illustrate it better, the high speed carriers is just for testing http://www.youtube.com/watch?v=Q4ZXf0YbMm0