however I have been using a custom worldsize setup for my map.. essentially one normal terrain square squashed to half the size.. this combined with a texture map square resolution of 4096x4096.. rather than 1024..
the result I am getting from shadow gen is that it just treats my square as half the size and i end up with a poor quality 256x256 lightmap..

tried increasing the shadow precision but it seems to have no effect?
any thoughts?
and if not, does anyone have a nice lighting setup in 3dmax I could use to generate in there instead.