3dsToSm.exe doesn't work?

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Skull Kid
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3dsToSm.exe doesn't work?

Post by Skull Kid »

Anyone else experiencing problems with this Little program? All it seems to do is creating a simple 234 B .sm and a .rs file, and when I look at the .sm file with the BGA tool, nothing shows up!
Last edited by Skull Kid on Wed Nov 14, 2012 10:27 am, edited 2 times in total.
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Skull Kid
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Apache Thunder
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Re: 3dsToSm.exe doesn't work?

Post by Apache Thunder »

Did you check the object names in your 3DS file? The converter may be expecting meshes to conform to certain naming conventions. Like LOD01_NameOfObject and COL01_NameOfObject for example.

Otherwise it won't know which mesh represents the collision or the visible mesh and defaults to nothing. :P
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Skull Kid
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Re: 3dsToSm.exe doesn't work?

Post by Skull Kid »

Apache Thunder wrote:Did you check the object names in your 3DS file? The converter may be expecting meshes to conform to certain naming conventions. Like LOD01_NameOfObject and COL01_NameOfObject for example.

Otherwise it won't know which mesh represents the collision or the visible mesh and defaults to nothing. :P
Ah, my bad! I will check this, and reply.

EDIT: Doesn't seem to help... I'm lost :(
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Skull Kid
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Apache Thunder
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Re: 3dsToSm.exe doesn't work?

Post by Apache Thunder »

It's probably caps sensitive as well. Since I've never used this tool, I can't tell you for sure how the objects should be named. But I'm pretty sure the object names is why it's not currently working for you.
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Skull Kid
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Re: [SOLVED] 3dsToSm.exe doesn't work?

Post by Skull Kid »

Hooray!!! It works now!!! :D After renaming the object inside 3ds Max 2013 to "LOD01" ONLY, it works!!!
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Skull Kid
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Apache Thunder
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Re: [SOLVED] 3dsToSm.exe doesn't work?

Post by Apache Thunder »

Congrats! Knew it had to be the object names. :D
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