Hello again
I modded Midway 1942 and that mod works fine but when i try to mod El alamein 1942 the server crash.
I tryed just to open the El_Alamein.rfa and then pack it to El_Alamein_004.rfa but then i can not load on to the server, my game crash after 3/4 of loading scale.
What did i miss?
Can only mod Midway??
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- Posts: 617
- Joined: Mon Oct 01, 2012 3:13 pm
- Location: Canada
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Re: Can only mod Midway??
Tell us exactly what you have modified in your patched file and we might be able to give you a lead.
When you packed your patch file, you have to make sure the number is not overwritten by a bigger number in the extension (for example, _005). Making the extension _999 eliminates this problem.
When you packed your patch file, you have to make sure the number is not overwritten by a bigger number in the extension (for example, _005). Making the extension _999 eliminates this problem.
See my Strasbourg map project here.
Re: Can only mod Midway??
ok
But i found a way to mod el al but im not allowed to change the name at all (El_Alamein.rfa to El_Alamein_005.rfa will not work)
But i found a way to mod el al but im not allowed to change the name at all (El_Alamein.rfa to El_Alamein_005.rfa will not work)
Re: Can only mod Midway??
Hello
Now to next problem....
Im modding Origin v1.612 El al 1942
Forward nitro works fine but when i add the reverse nitro the server crash.
rem *-----------------------------------------------------------------------------*forwardnitro
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
rem *-----------------------------------------------------------------------------*forwardnitro
ObjectTemplate.Active KubelwagenComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
rem-------------------------------------------------------------------------------------backnitro
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate DaihatsuEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.Active DaihatsuEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
rem-------------------------------------------------------------------------------------backnitro
ObjectTemplate.Active KubelwagenComplex
ObjectTemplate.addTemplate DaihatsuEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.Active DaihatsuEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
Now to next problem....
Im modding Origin v1.612 El al 1942
Forward nitro works fine but when i add the reverse nitro the server crash.
rem *-----------------------------------------------------------------------------*forwardnitro
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
rem *-----------------------------------------------------------------------------*forwardnitro
ObjectTemplate.Active KubelwagenComplex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
rem-------------------------------------------------------------------------------------backnitro
ObjectTemplate.Active WillyComplex
ObjectTemplate.addTemplate DaihatsuEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.Active DaihatsuEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
rem-------------------------------------------------------------------------------------backnitro
ObjectTemplate.Active KubelwagenComplex
ObjectTemplate.addTemplate DaihatsuEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.Active DaihatsuEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0
-
- Posts: 617
- Joined: Mon Oct 01, 2012 3:13 pm
- Location: Canada
- Contact:
Re: Can only mod Midway??
It will work, as I said you have to make sure your patched file is the highest number in the extension (_xxx) before the RFA file extension. If it's not, then the changes you have made to your map will be overwritten by a patch with a higher number than yours.rydal wrote:ok
But i found a way to mod el al but im not allowed to change the name at all (El_Alamein.rfa to El_Alamein_005.rfa will not work)
See my Strasbourg map project here.
Re: Can only mod Midway??
Classical Modder wrote:It will work, as I said you have to make sure your patched file is the highest number in the extension (_xxx) before the RFA file extension. If it's not, then the changes you have made to your map will be overwritten by a patch with a higher number than yours.rydal wrote:ok
But i found a way to mod el al but im not allowed to change the name at all (El_Alamein.rfa to El_Alamein_005.rfa will not work)
There is 3 friles original on el al 1942 origin.
El_Alamein.rfa
El_Alamein_000.rfa
El_Alamein_003.rfa
when i try to save the modded file to El_Alamein_004.rfa the server will crash.
If i overwrite the El_Alamein.rfa it works.
Re: Can only mod Midway??
Try making your file name "El_Alamein_999".rydal wrote:El_Alamein.rfa
El_Alamein_000.rfa
El_Alamein_003.rfa
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: Can only mod Midway??
Thats propably because the code gets overwritten by one of the _00x patches and the error ceases to exist.rydal wrote: If i overwrite the El_Alamein.rfa it works.
The DaihatsuEngine has network.info so if you want to use it SSM for nitro you have to rem out the netinfo in objects.con