SSM
Vanilla BF1942
1 # - Battle of Britain. Is it possible to make the bombs from JU88a, BF109 and Spitfire do half damage against factories and radar stations ? And full damage against all other targets ? If yes, how ?
2 # - Coral Sea. Is it possible to make the bombs from fighterplanes and divebombers, and shells from defguns do half damage against the carriers ? And full damage against all other targets ?
3a # - All maps : Is it possible to make the allied bazooka do zero damage against selected targets ? Could be Spitfire, Mustang, SBD, B17, etc.
3b # - If 3a isn’t possible, then the same, but for both the Bazooka and Panzerschreck.
3c # - If 3b isn’t possible, then the same, but against all planes.
Disable / decrease damage against specific targets ?
Re: Disable damage against specific targets ?
You have the damage system in the game.rfa file, atmost it isnt easy to make big damage changes per mapbasis because the damage values is being read after the map is loaded.
One way to do it map basis is to make up new values for the projectiles, as those values doesn´t exists in game.rfa they wont be overwriten.
small example, there a shit load of values to define
One way to do it map basis is to make up new values for the projectiles, as those values doesn´t exists in game.rfa they wont be overwriten.
small example, there a shit load of values to define
Code: Select all
ObjectTemplate.Active FighterBomb
ObjectTemplate.material 888
ObjectTemplate.material2 202
Code: Select all
MaterialManager.material 888
MaterialManager.materialAttGroup 888
MaterialManager.materialDefGroup 888
MaterialManager.materialDamage 20
Code: Select all
MaterialManager.attGroup 888
MaterialManager.defGroup 51
MaterialManager.damageMod 2
Re: Disable / decrease damage against specific targets ?
Those codes you just posted, are they for question # 1 or # 2 ?
Can I find an overview of all attGroup, defGroup and material numbers somewhere ?
Regarding 3 a, b, c .... The damage from a bazooka to a plane; is it possible to, for example, make a bazooka do damage to spifires only, and no damage to all other fighterplanes ?
Can I find an overview of all attGroup, defGroup and material numbers somewhere ?
Regarding 3 a, b, c .... The damage from a bazooka to a plane; is it possible to, for example, make a bazooka do damage to spifires only, and no damage to all other fighterplanes ?
Re: Disable / decrease damage against specific targets ?
Yep pretty much, but it overlaps a bit with 3. toScoop M wrote:Those codes you just posted, are they for question # 1 or # 2 ?
http://www.realtimerendering.com/erich/ ... ngrid.htmlScoop M wrote:Can I find an overview of all attGroup, defGroup and material numbers somewhere ?
Yep but it aint easy, you have to edit the spitfires different materials in some program, i could perhaps be possible per map basis to but lots of work.Scoop M wrote:Regarding 3 a, b, c .... The damage from a bazooka to a plane; is it possible to, for example, make a bazooka do damage to spifires only, and no damage to all other fighterplanes ?