Let's talk CTF...

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Diamondback
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Let's talk CTF...

Post by Diamondback »

I've had ideas about a fictitious new game mode which would be based on how the CTF GPM (Game Play Mode) works. This game mode would be called "Infiltration".

Here's the basic idea:

One team, the defenders, has an item (which is a CTF flag to make my explanation clearer) which can have any selected geometry, say a briefcase. The team of defenders has to protect their item at all costs from the other team, the attackers, which have to retrieve this said item and bring it to their extraction point, their main CTF base.

Now, the team of defenders have no CTF flag to retrieve from the opposing team, only their item to defend from the attackers. The only way they can score a point is to kill every player from the attackers. Of course, the attackers score a point by stealing the defenders' item and bringing it back to their base.

How I plan on making this work:

Since the defenders can only win by eliminating every player on the attacking team, the attackers will have a spawner which is tied to a PCO that dies within the 10 first seconds of the match. That way, if they are all killed, the defending team wins by default.

Attackers can win the match by either:
a) retrieving the item and bringing it to their base before the time runs out
b) killing every player on the defending team (for this, the defenders have the same type of spawner than the attackers)

The defenders cannot have access to the attackers' main CTF base, it will be blocked to them by an invisible static. Their objective is to stick around the item that the attackers must retrieve.

Rounds will last 2 minutes, so if either side is completely killed (and they cannot respawn since their spawners die 10 seconds after the start of the round), the other side automatically wins or draws the match.

One major issue with this idea:
Since the objective of the defenders is not to retrieve a CTF flag and bring it to a base, I believe that when defenders eliminate all attackers by killing them their victory will be considered a "draw" and not a victory at the end of the round during the summary. Perhaps this setting could be changed with some EXE editing (tuia!...)
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Swaffy
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Re: Let's talk CTF...

Post by Swaffy »

... or you can put the attacker team's flag a hundred miles up in the air (or underground) and somehow make the icon invisible.
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Vilespring
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Re: Let's talk CTF...

Post by Vilespring »

Or 100 miles West/North/South/East, whatever. I think that would work. I would play that.
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Diamondback
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Re: Let's talk CTF...

Post by Diamondback »

Swaffy wrote:... or you can put the attacker team's flag a hundred miles up in the air (or underground) and somehow make the icon invisible.
True, and the icon for the CTFflag can be edited in the Menu.rfa by making the texture for it transparent.
See my Strasbourg map project here.
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