The Best RFA unpack/pack program
Re: The Best RFA unpack/pack program
FH uses different material IDs for its collision meshes. There are plenty of threads around here that cover the same issue.
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- Vilespring
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Re: The Best RFA unpack/pack program
I had that problem when I put the King Tiger tank from FH into my mod. The tank would be 1 shotted from the front by a Sherman, yet the rear could take a Sherman shot at point blank and loose half a health block. The solution was opening up the file in G-max, and then re-doing the materials to suit you're needs. Here is a awesome description of materials, and a table!
http://bfmods.com/mdt/Tutorials/Damage% ... egrid.html
The problem with my King Tiger, when I looked at it, was that the front had the armor of an airplane wing, and the rear was the hull of the battleship...
http://bfmods.com/mdt/Tutorials/Damage% ... egrid.html
The problem with my King Tiger, when I looked at it, was that the front had the armor of an airplane wing, and the rear was the hull of the battleship...

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Re: The Best RFA unpack/pack program
Thank you mate the answer!Vilespring wrote:I had that problem when I put the King Tiger tank from FH into my mod. The tank would be 1 shotted from the front by a Sherman, yet the rear could take a Sherman shot at point blank and loose half a health block. The solution was opening up the file in G-max, and then re-doing the materials to suit you're needs. Here is a awesome description of materials, and a table!
http://bfmods.com/mdt/Tutorials/Damage% ... egrid.html
The problem with my King Tiger, when I looked at it, was that the front had the armor of an airplane wing, and the rear was the hull of the battleship...
And thank all of you for the helping!
I think i won't mix dcf + fh, because we need to much vehicles to remake for dcf from fh, so i decided to make the map with only dcf vehicles and than make a nother map in FH.
So can somebody pls post an fh.cfg and fh.lst file please?

- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: The Best RFA unpack/pack program
I forgot where a .cfg and a .Ist file live. I have FH installed, but give me a path.
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Re: The Best RFA unpack/pack program
Vilespring wrote:I forgot where a .cfg and a .Ist file live. I have FH installed, but give me a path.
These files are need for Battlecraft 42 to make a map in this mod.
These are not installed in the mod. The cfg is the config of FH, teh lst is a list of all FH objects.
I think somebody in the past made them with some kind of programs, but don't remember exactly.
- Vilespring
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- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: The Best RFA unpack/pack program
Oh. I'm pretty sure the makers of FH used ED 42. ED 42 is much easier to work with mods, as all you need to do is unpack all of it's RFAs into it's archives!
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Area 51: http://battlefieldarea51mod.weebly.com/

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Re: The Best RFA unpack/pack program
Well, i tried ED42 but it didn't fit to me. I like BC42 much better so i try to get these files from somewhere.Vilespring wrote:Oh. I'm pretty sure the makers of FH used ED 42. ED 42 is much easier to work with mods, as all you need to do is unpack all of it's RFAs into it's archives!

But thx for the help!