simulate a high latency multiplay situation locally
simulate a high latency multiplay situation locally
Any way for me to limit the network speed of a 1942 host locally.. so I can join with new client on same machine.. but.. without the zero ping. I'd like to see how things are in a poor situation.. 300ms ping for example.
Re: simulate a high latency multiplay situation locally
yes but prepare to get a nice little headache from setting it up
http://wanem.sourceforge.net/

Re: simulate a high latency multiplay situation locally
actually it might be easier to use a vpn service, if you route the traffic to usa and back you should get some 200-300 ping.
Re: simulate a high latency multiplay situation locally
rented a 10 slot
server instead
£6 per month.
6...
lols.. somewhat different from the 2-300 you would have spent 10 years back for something laggy as hell.

£6 per month.
6...
lols.. somewhat different from the 2-300 you would have spent 10 years back for something laggy as hell.
Re: simulate a high latency multiplay situation locally
haha thats the spirit 

Re: simulate a high latency multiplay situation locally
300£ a month for a server???
Walk quietly and carry a sniper rifle