I am trying to modify the soldiers' strafing speed (the speed at which they strafe left and right), but haven't had any luck so far. I seem to be able to change the RunForward/RunBackward speed for the soldiers flawlessly however.
This is my code, found in ''AnimationStatesLower.con'':
rem --- Strafe ---
AnimationStateMachine.createState Lb_StrafeLeft
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3PRunLower.baf 1.6 1
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Lb_RunJump
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_WalkForward
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_StrafeLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_TurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_TurnRight
AnimationStateMachine.returnToState Lb_Stand
AnimationStateMachine.setSpeed 3.0 3.0 3.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setCameraShakeYaw 0 0.15 8.0
AnimationStateMachine.setCameraShakeUpDown 0 0.08 15
AnimationStateMachine.setCameraShakeLeftRight 0 0.02 5
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_StrafeRight
AnimationStateMachine.setSoundTrigger c_SstRun
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3PRunLower.baf 1.6 1
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Lb_RunJump
AnimationStateMachine.addTransitionOne c_PIYaw 0.5 1 Lb_WalkForward
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_RunForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_RunBackward
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_StrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_TurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_TurnRight
AnimationStateMachine.returnToState Lb_Stand
AnimationStateMachine.setSpeed 3.0 3.0 3.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setCameraShakeYaw 0 0.15 8.0
AnimationStateMachine.setCameraShakeUpDown 0 0.08 15
AnimationStateMachine.setCameraShakeLeftRight 0 0.02 5
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
*Modified parameters are in red.
Anyone know what the problem is? I used the exact same procedure to modify the front and back running speeds and it worked perfectly, but when I use this code to modify the strafing speed nothing is changed.
Strafe speed will not change
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Strafe speed will not change
See my Strasbourg map project here.
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- Posts: 617
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- Vilespring
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Re: Strafe speed will not change
Sorry, the player is not a frontier I have gotten familiar with. I'm about as useful as a brick, so you can stare at me while you come up with ideas.


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