Editor '42: Loading StandardMesh for Pick-up Kits?

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Swaffy
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Editor '42: Loading StandardMesh for Pick-up Kits?

Post by Swaffy »

I'm having a hard time placing object spawners set to pick-up kits on my maps because of the large grey box that is used for default objects.

How can I get Editor 42 to load the models for my weapon kits?
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Apache Thunder
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Re: Editor '42: Loading StandardMesh for Pick-up Kits?

Post by Apache Thunder »

You can create dummy objects with the same name as the spawners and have those use the geometries the kits use (just be sure to remove/rename the spawner templates on the map so Ed42 uses the dummies instead. Change them back once done). They should then show in the editor correctly. Just be sure to remove them from the coding afterwords before repacking Objects.rfa. If you are only working on maps, this won't be something you have to worry about though. ;)
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Swaffy
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Re: Editor '42: Loading StandardMesh for Pick-up Kits?

Post by Swaffy »

Apache Thunder wrote:You can create dummy objects with the same name as the spawners and have those use the geometries the kits use (just be sure to remove/rename the spawner templates on the map so Ed42 uses the dummies instead. Change them back once done). They should then show in the editor correctly. Just be sure to remove them from the coding afterwords before repacking Objects.rfa. If you are only working on maps, this won't be something you have to worry about though. ;)
I found out that if you place the spawners with the kit templates on them, you can save the Objects then reload the map and the kit meshes will load. Unfortunately, it doesn't load the meshes automatically without loading the map again.
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Apache Thunder
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Re: Editor '42: Loading StandardMesh for Pick-up Kits?

Post by Apache Thunder »

Yeah, if you alter object resources with the editor still active on a map, you have to reload the map for any changes to show up. Same goes for stuff like terrain textures. If you changed terrain textures externally while the editor had the map open, you'd have to reload the map to see the changes.
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