How do it make bullet to visible?

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black440388
Posts: 2
Joined: Wed Jul 30, 2014 7:08 am

How do it make bullet to visible?

Post by black440388 »

I want to make the game all "HandWeapons" bullet is visible. Why only sight of MG42 shot trajectory, how make...?

I am from China, So, My English is limited...

IMGhttps://docs.google.com/file/d/0B6IKYLX ... xnNjA/edit
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Swaffy
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Re: How do it make bullet to visible?

Post by Swaffy »

Google Translate
您所看到的子弹被称为曳光弹。
  • ObjectTemplate.projectileTemplate BarProjectile
    ObjectTemplate.setTracerTemplate BarScoutTracer CRD_NONE/2/0/0
这行代码将导致弹丸被解雇每三分出手。换句话说,有示踪剂轮之间的两个正常的子弹。

常数:
CRD_NONE/2/0/0

随机的,之间的两个数字:
CRD_UNIFORM/2/4/0

请记住,该弹是曳光弹,不是的代码行。有可能通过改变子弹名字一个是示踪剂使每个子弹示踪剂:
ObjectTemplate.projectileTemplate BarScoutTracer

这里是一个弹丸模板是示踪剂的示例:
  • rem ----- [M1 Garand Tracer] -----
    ObjectTemplate.create Projectile M1GarandProjectileTracer
    ObjectTemplate.geometry TLight_m1
    ObjectTemplate.timeToLive CRD_NONE/3/0/0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.gravityModifier 1.0
    ObjectTemplate.hasStartEffect 0
    ObjectTemplate.hasCollisionEffect 1
    ObjectTemplate.hasOnTimeEffect 0
    ObjectTemplate.invisibleAtEndEffect 1
    ObjectTemplate.dieAfterColl 1
    ObjectTemplate.stopAtEndEffect 1
    ObjectTemplate.material 220
    ObjectTemplate.tracerScaler 50.0
    ObjectTemplate.invisible 0
    ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
    ObjectTemplate.minDamage 0.5
    ObjectTemplate.distToStartLoseDamage 175
    ObjectTemplate.distToMinDamage 350
这里是一个无形的弹丸:
  • ObjectTemplate.create Projectile M1GarandProjectile
    ObjectTemplate.geometry bullet_m1
    ObjectTemplate.timeToLive CRD_NONE/3/0/0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.gravityModifier 1.0
    ObjectTemplate.hasStartEffect 0
    ObjectTemplate.hasCollisionEffect 1
    ObjectTemplate.hasOnTimeEffect 0
    ObjectTemplate.invisibleAtEndEffect 1
    ObjectTemplate.dieAfterColl 1
    ObjectTemplate.stopAtEndEffect 1
    ObjectTemplate.invisible 1
    ObjectTemplate.material 220
    ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
    ObjectTemplate.minDamage 0.5
    ObjectTemplate.distToStartLoseDamage 175
    ObjectTemplate.distToMinDamage 350
The bullets you see are called tracer rounds.
  • ObjectTemplate.projectileTemplate BarProjectile
    ObjectTemplate.setTracerTemplate BarScoutTracer CRD_NONE/2/0/0
This line of code causes the projectile to be fired every third shot. In other words, there are two normal bullets between the tracer rounds.

Constant:
CRD_NONE/2/0/0

Random, between two numbers:
CRD_UNIFORM/2/4/0

Remember, The projectile is the tracer bullet, not the line of code. It is possible to make every bullet a tracer by changing the bullet name to one that is a tracer:
ObjectTemplate.projectileTemplate BarScoutTracer

- - - - - - - - - -

Here is an example of a projectile template that is a tracer:
  • rem ----- [M1 Garand Tracer] -----
    ObjectTemplate.create Projectile M1GarandProjectileTracer
    ObjectTemplate.geometry TLight_m1
    ObjectTemplate.timeToLive CRD_NONE/3/0/0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.gravityModifier 1.0
    ObjectTemplate.hasStartEffect 0
    ObjectTemplate.hasCollisionEffect 1
    ObjectTemplate.hasOnTimeEffect 0
    ObjectTemplate.invisibleAtEndEffect 1
    ObjectTemplate.dieAfterColl 1
    ObjectTemplate.stopAtEndEffect 1
    ObjectTemplate.material 220
    ObjectTemplate.tracerScaler 50.0
    ObjectTemplate.invisible 0
    ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
    ObjectTemplate.minDamage 0.5
    ObjectTemplate.distToStartLoseDamage 175
    ObjectTemplate.distToMinDamage 350
And here is an invisible projectile:
  • ObjectTemplate.create Projectile M1GarandProjectile
    ObjectTemplate.geometry bullet_m1
    ObjectTemplate.timeToLive CRD_NONE/3/0/0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.gravityModifier 1.0
    ObjectTemplate.hasStartEffect 0
    ObjectTemplate.hasCollisionEffect 1
    ObjectTemplate.hasOnTimeEffect 0
    ObjectTemplate.invisibleAtEndEffect 1
    ObjectTemplate.dieAfterColl 1
    ObjectTemplate.stopAtEndEffect 1
    ObjectTemplate.invisible 1
    ObjectTemplate.material 220
    ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
    ObjectTemplate.minDamage 0.5
    ObjectTemplate.distToStartLoseDamage 175
    ObjectTemplate.distToMinDamage 350
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black440388
Posts: 2
Joined: Wed Jul 30, 2014 7:08 am

Re: How do it make bullet to visible?

Post by black440388 »

It work!!! THX for your help, buddy! :D
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