I remember setting the scoring for Co-Op where no points are credited to players, but it seems like the game still keeps track of the amount of kills and deaths a player had. Is there anything I can change that will cause the game to NOT add a point to a player's kill count when he gets a kill?
My goal is to have players getting points/score for only capturing bases but nothing else.
Game not keep track of kill count
Game not keep track of kill count
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Re: Game not keep track of kill count
example:
Code: Select all
ScoreManager.kill 0
ScoreManager.death 0
ScoreManager.capture 1
ScoreManager.attack 0
ScoreManager.defence 0
ScoreManager.TK 0
Re: Game not keep track of kill count
only way around it, see to that the player doesnt get the kill in the first place.Swaffy wrote: Is there anything I can change that will cause the game to NOT add a point to a player's kill count when he gets a kill?
it might not be possible to make it work good in a fast pace game, but you can use spawners on bullets and let them spawn something team neutral to kill soldiers with collisionforce instead of the damagesystem.
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Re: Game not keep track of kill count
It is possible to do, but it requires meme file editing. You can "NULL" (delete) the nodes related to the columns "kills" and "deaths" for both teams, leaving only the "score" column.
BF MDT has a Meme File Editor which works very well for this.
BF MDT has a Meme File Editor which works very well for this.
See my Strasbourg map project here.
Re: Game not keep track of kill count
Well, then I assume it's another change that requires changing the EXE. Dang.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
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Re: Game not keep track of kill count
Not even, I successfully removed the Axis scoreboard in my Death Match mini mod just by editing the corresponding meme file (those files without extensions stored in the Menu.rfa). It can be done if you know which nodes have to be edited. The file you want to edit with the Meme File Editor in the BF MDT is called ''InGame''. I can look for the correct references for what you want to accomplish when I have a moment.Swaffy wrote:Well, then I assume it's another change that requires changing the EXE. Dang.
See my Strasbourg map project here.