Battlefield 1942 armor material in 3ds Max?
Battlefield 1942 armor material in 3ds Max?
So, I went to the MDT, tried ti export as LOD01, and COL01, but still, how do I know what material is the armor material? That makes the bullets bounce off the surface?
Last edited by Skull Kid on Wed Mar 16, 2016 9:59 pm, edited 1 time in total.
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Skull Kid
Skull Kid
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Re: Battlefield 1942 armor material in 3ds Max?
That material ID is #45 I think. You can view the definition of the different Mat IDs in your unpacked Game.rfa. You're looking for a file called ''MaterialManagerDefine.con''.
See my Strasbourg map project here.