there was a topic about it somewhere but cant find it now. you can do this in some different ways but easiest i think would be to use a rotational bundle
example (ObjectSpawnTemplates.con)
Code: Select all
ObjectTemplate.active radarbun_tower_M1
ObjectTemplate.addTemplate heavytankspawner
ObjectTemplate.setPosition 130/-120/0
ObjectTemplate.setRotation 180/-11/-10
ObjectTemplate.setContinousRotationSpeed 2.5/0/0
ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 2 b17
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.Radius 50
ObjectTemplate.team 2
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 2
ObjectSpawns.con
Code: Select all
Object.create radarbun_M1
Object.absolutePosition 1024/1000/1024
Object.rotation 0/0/0
change the tank spawner to some that you have free and can use, spawn the radarbun_M1 somewhere its not in the way of things, and offcourse this only works in maps where there are no radarbun_M1 from start

maybe there are more things with radars you can use but i dont remember any on the top on my head.
edit: dont have the engines set to rockets with this code, if you do the plane will break the ObjectTemplate.holdObject 1 line and fly away on there own.