I've tried animating objects by attaching them to a skeleton...doesn't work. Unfortunately this seems to only work for handweapons.
Also know that if you animate a mesh for anything except the soldier object class, the collision mesh will NOT animate with the LOD. Thus you can animate the walls to go away, but the collision mesh for them will be unchanged and thus an invisible wall will be the result.
If you code a explorable wreck mesh you must spawn that wreck without using the lod system since the lod system will not change to the wreck's collision mesh. I had this issue with my destructible bridges and bunkers early on. I fixed it by spawning the wrecks using the armor effect system. The trick to spawning PCOs reliably in network play is to have the armor effect system spawn a object spawner. I have the spawners set up in a way that they will be removed from the map when the game round restarts. My wrecks can in theory be destructible too if I wanted them to be since they are already PCOs.
