Hi guys,
As the title implies, I have a bunker model that needs texturing and Mat ID mapping. If anyone is up to the task, please let me know.
Vanilla textures and MatIDs can be used to texture this baby. As long as it looks like an underground WWII era bunker type of thingy... err yeah.
Attaching the MAX file below, in a ZIP for anyone that wants to look at it.
A bunker just looking for some textures
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A bunker just looking for some textures
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- underground_bunker_2.zip
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See my Strasbourg map project here.
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Re: A bunker just looking for some textures
Setting IDs is easy but UVW mapping is hard as ffffUClassical Modder wrote:Anyone?
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Re: A bunker just looking for some textures
I could do it fairly quickly...if I could open the file
what version of 3ds max did you use?

what version of 3ds max did you use?

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Re: A bunker just looking for some textures
The bunker isn't made by me. Reegad did it. I have to ask hin what version of Max he used.takiwa wrote:I could do it fairly quickly...if I could open the file![]()
what version of 3ds max did you use?
EDIT: It looks like it's a recent version, more recent than 2012. I'm thinking it's Max 2016 or something.
I will have the Max 2012 version of the file this evening, and I'll send it to you takiwa. Thanks a ton for this!
See my Strasbourg map project here.
Re: A bunker just looking for some textures
i have 12, I just don't use it because the exporter tools work shady on it with this machine...
I looked at the model, that's the Kbely airfield hangar with a bunker attached. What I would suggest is importing the Kbely hangar , delete the floor, and reexport as a separate object. Export the bunker as well, and attach to the "new" hangar through code as a bundled object.
I looked at the model, that's the Kbely airfield hangar with a bunker attached. What I would suggest is importing the Kbely hangar , delete the floor, and reexport as a separate object. Export the bunker as well, and attach to the "new" hangar through code as a bundled object.

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Re: A bunker just looking for some textures
I actually have the Kbely hangar alone with a hole in it (and fully textured with Mat IDs), all that is needed is the underground bunker, the cylindric shaft to get down to it, and the textures. I can create a Bundle with the hangar and the bunker. I just suck at texturing lol.takiwa wrote:i have 12, I just don't use it because the exporter tools work shady on it with this machine...
I looked at the model, that's the Kbely airfield hangar with a bunker attached. What I would suggest is importing the Kbely hangar , delete the floor, and reexport as a separate object. Export the bunker as well, and attach to the "new" hangar through code as a bundled object.
See my Strasbourg map project here.
Re: A bunker just looking for some textures
I don't mind texturing it, but it has a lot of unneeded faces. It would honestly be easier to remodel it and unwrap that than it would for me to pick through that one. But I also only took a cursory glance, I'm trying to get version 3.1 of Warfront packed for a weekend release. I'll take another, longer look after that is out of the way...
