Gmax - bf mod tools settings
Gmax - bf mod tools settings
Hi @ all,
i´m ike from the EoD mod.
im usually a mapper - but now im starting to create some static models. im working with 3Ds max 9, and there is no script for max 9 to run bftools...So i´ve installed Gmax, with the G max bf tools, to solve my problem.
Ones created some models and imported them into the mod you can´t make lightmaps and terrainshadows without a crash of BC42....
What i´m doing wrong - wrong setting in the gmax tool?
Greetz ike
i´m ike from the EoD mod.
im usually a mapper - but now im starting to create some static models. im working with 3Ds max 9, and there is no script for max 9 to run bftools...So i´ve installed Gmax, with the G max bf tools, to solve my problem.
Ones created some models and imported them into the mod you can´t make lightmaps and terrainshadows without a crash of BC42....
What i´m doing wrong - wrong setting in the gmax tool?
Greetz ike
- Kuyong_Chuin
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Re: Gmax - bf mod tools settings
Welcome to the forum ike. There is script for Max 9 you just need to install it manually. See http://bfmods.com/viewtopic.php?f=8&t=309ike wrote:Hi @ all,
i´m ike from the EoD mod.
im usually a mapper - but now im starting to create some static models. im working with 3Ds max 9, and there is no script for max 9 to run bftools...So i´ve installed Gmax, with the G max bf tools, to solve my problem.
Ones created some models and imported them into the mod you can´t make lightmaps and terrainshadows without a crash of BC42....
What i´m doing wrong - wrong setting in the gmax tool?
Greetz ike
And thanks to senshi you can download the plugings for max here http://jg28senshi.jg.funpic.de/BFMDT%20files.rar
Not sure what the problem is with gmax I hardly ever use it.
If thy sleepth in a bed of roses, thy will most likely awake with thorns in thy backside if thou doeth not prepareth thy bed beforeth thy lie down.
- Apache Thunder
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Re: Gmax - bf mod tools settings
Max tools simply don't work with Max 9 or newer without major modifications to them. Unless somone knows a version of the scripts that work in Max 9, then you have to get Max 8 or older.
I have cameras in your head!
Re: Gmax - bf mod tools settings
Thx @ all for help,
i have got to run the scirpt manually and you can export the model - but one funktion dont work ,like the "Bsp".
http://s5.directupload.net/file/d/2178/jnf4udqm_jpg.htm
Bsp is activated but if you want to save the objekt there comes a message:
http://s3.directupload.net/file/d/2178/jt6kiipe_jpg.htm
but you can export it in to the .sm and .rs file.
greetz ike
i have got to run the scirpt manually and you can export the model - but one funktion dont work ,like the "Bsp".
http://s5.directupload.net/file/d/2178/jnf4udqm_jpg.htm
Bsp is activated but if you want to save the objekt there comes a message:
http://s3.directupload.net/file/d/2178/jt6kiipe_jpg.htm
but you can export it in to the .sm and .rs file.
greetz ike
- Apache Thunder
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Re: Gmax - bf mod tools settings
Never seen that version of bf42 scripts? where did you find those? Also why did you have simple shader selected?
Also the makeBSP exe comes wth the MDT tools look in there for it. Just create the path the script is expecting and the BSP function should work again.
EDIT:
If you have the MDT version of the scripts installed you will find the missing exe you need in the bin folder of the bf1942 folder found inthe scripts folder of max. For example, in max 6 it is found here:
C:\3dsmax6\scripts\Battlefield Tools\bin
Replace 3dsmax6 with the path to your version of max
Simply recreate tmpmax folder on drive C and place the makeBSP.exe there. Then the script should work with BSP checked.
Also the makeBSP exe comes wth the MDT tools look in there for it. Just create the path the script is expecting and the BSP function should work again.
EDIT:
If you have the MDT version of the scripts installed you will find the missing exe you need in the bin folder of the bf1942 folder found inthe scripts folder of max. For example, in max 6 it is found here:
C:\3dsmax6\scripts\Battlefield Tools\bin
Replace 3dsmax6 with the path to your version of max
Simply recreate tmpmax folder on drive C and place the makeBSP.exe there. Then the script should work with BSP checked.
I have cameras in your head!
Re: Gmax - bf mod tools settings
Kuyong_Chuin gave me the link to the download of max 9 script http://jg28senshi.jg.funpic.de/BFMDT%20files.rarApache Thunder wrote:Never seen that version of bf42 scripts? where did you find those? Also why did you have simple shader selected?
Now to the settings....yea, thats another question (hope its not offtopic)
after i have imported the statics into the BC42, i can´t make the lightmaping and terrainshadows for some objects...One object is ok another isn´t - whats the matter? i always use the same way to export... some one said i should make the uv map in chanel 3 - but sry im a beginner in modelling learning by doing
greetz ike
- Apache Thunder
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Re: Gmax - bf mod tools settings
That's not the max 9 script. I downloaded it. It's identical to the standard MDT scripts which don't work in max 9.
I meant the scripts you used in the screenshots.
I meant the scripts you used in the screenshots.
I have cameras in your head!
Re: Gmax - bf mod tools settings
hmm i think this ist the same script i used for export...only i run it like this: MAXscript-->run script-->bfTool_maxZipScript.mzp (59.6 kb)
It works simply good
http://www.file-upload.net/download-256 ... t.mzp.html
PS.. any idea about the uvmap in chanel 3?
greetz ike
It works simply good
http://www.file-upload.net/download-256 ... t.mzp.html
PS.. any idea about the uvmap in chanel 3?
greetz ike
Re: Gmax - bf mod tools settings
"Simply recreate tmpmax folder on drive C and place the makeBSP.exe there. Then the script should work with BSP checked."
thx Apache Thunder - works fine!
thx Apache Thunder - works fine!
- Apache Thunder
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Re: Gmax - bf mod tools settings
Oh I see. The mzp file that comes with the MDT must be a different set of tools? Never new that.
I have cameras in your head!