Hi, I had wanted to port that strafing hovertank from Bf2142 to Bf1942, but then i decided to make a whole new vehicle altogether, one that would fit the time period. Of course there were no repulsor engines back in 1940s, so the only way was to make it a hovercraft. It's only semi-plausible, because HC were in their infancy back then and could not possibly carry a tank cannon, not to mention any armor...
As a nice side effect, the 1942 Nekomata also works over water. As much as we can speculate about a hypothetical 22nd century repulsor drive, there's just no reason for a hovercraft not to float. It's also quite fast and maneuverable, but can be destroyed with just one well-aimed shot from any tank. This makes it quite hard to win, but it's very rewarding.
As for scripting, the vehicle uses 4 casual floatingBundles. I has 5 c_ETPlane engines, two used for strafing, another two for turning, and one for going forward/backward. An additional c_ETShip engine makes it go faster when floating. To make it "hover" over land I used the same technique as the original from 2142: invisible wheels with a custom collision geometry (they are more like trackballs than wheels.) This doesn't work perfectly, as strafing on the ground feels a bit clumsy - either I did something wrong with the wheel geometry, or it's the fault of the physics engine.
I'll try to get a download for it later, as for now I await your comments
