input keys

Ask questions, discuss ideas, get answers
Post Reply
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

input keys

Post by freddy »

sometimes i would want some more input keys like especially to vehicles, i have tried a little bit with making it happen but havent got much knowhow about it so so far no luck. i wonder if its simple a question of mapping the right set of keys somehow or if it it may be hardcoded

i saw apache have some experience bout it in this thread http://bfmods.com/viewtopic.php?f=6&t=787
modification to the control map coding
can we make this happen?
User avatar
Apache Thunder
Posts: 1213
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
Contact:

Re: input keys

Post by Apache Thunder »

Adding extra kit weapon slots can be done, but my attempts to do this with vehicles resulted in CTDs when switching to the last seat. (the ones between the 6th and the last didn't work either. )
ImageImageImage
I have cameras in your head!
Archimonday
Posts: 42
Joined: Tue Oct 27, 2009 2:11 am

Re: input keys

Post by Archimonday »

I attempted once to do this to make rifles have a usable secondary function by thrusting with a bayonet while being able to shoot, and still able to zoom. Most of the attempts, although had marginal success, crashed on use.
Image
Post Reply