Ticket bleeding.

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MillerMod
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Ticket bleeding.

Post by MillerMod »

Hey Mates!
I made a map with 4 flags on it,and when the us team cap 3 flags the german ticket does not bleeding,only if all 4 get cap.:(
But when the germans cap 3 flags the us get bleeding.

Ideas?

Thx!
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freddy
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Post by freddy »

there should be an area value coupled to each flag, like when one team reach 100% value or more the tickets starts to count down for the other team. i dont know if its possible to set different area values for each team tho.
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fo0k
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Re: Ticket bleeding.

Post by fo0k »

Sounds like your german main base has more points attributed to it causing the bleed.

Tickets will bleed when one team have at least 100 points total. So for a 4 flag map (I presume 2 of those flags are main bases or is it actually a 6 flag map..?) you need to make every base worth '40' for example and then if either team holds 3 flags (total 120 points) it will cause bleed on the opposing team.
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MillerMod
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Re: Ticket bleeding.

Post by MillerMod »

Well,little changes.
The map has 5 flags,and none of it is a mainbase,so every flag is capturable.

I would like to do this: the tickets start bleeding,when the us or germans get 3 flags,so handing 3 flags cause bleedign to the opposite team.

And where could i set 40 point to the flag? I don't understand that,sorry.
Let's do some modding ...
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... and i love the Siege mod for BF1942 also!
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fo0k
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Re: Ticket bleeding.

Post by fo0k »

Fastest manual way is to load up map in battlecrap, then hit F11 to open the con file editor. Then view controlpointtemplates. You will see each template for the flags you have setup. Within each flag template you will see a it's 'value' in points. Change this to 40 for every flag. Then it's important that you save within the con file editor but then just close BC without saving. (your con file edits will have saved).

Now when you open the map again in BC it will have changed and you can edit as normal.

This should fix it for you.
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MillerMod
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Re: Ticket bleeding.

Post by MillerMod »

oh!
Thx Fook! I made it,and valour=40 works fine,so ticket bleed starts when one team get 3 flags.:)
Let's do some modding ...
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... and i love the Siege mod for BF1942 also!
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fo0k
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Re: Ticket bleeding.

Post by fo0k »

Great. And take a look at the bc tutorials that come with the download.
it should cover a lot of these basics for ya :)
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MillerMod
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Re: Ticket bleeding.

Post by MillerMod »

Well i checked them,and didn't find the answer .:)
Maybe i thought not easy,cause i have already made some nice modded patchfiles.:) (since 2008)
Let's do some modding ...
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Apache Thunder
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Re:

Post by Apache Thunder »

freddy wrote:there should be an area value coupled to each flag, like when one team reach 100% value or more the tickets starts to count down for the other team. i dont know if its possible to set different area values for each team tho.
Actually you can have different area values for each team. There is commands for this that went unused in vanilla BF42:

Code: Select all

ObjectTemplate.areaValueTeam1
ObjectTemplate.areaValueTeam2
:D
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freddy
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Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

Apache Thunder wrote:
freddy wrote:there should be an area value coupled to each flag, like when one team reach 100% value or more the tickets starts to count down for the other team. i dont know if its possible to set different area values for each team tho.
Actually you can have different area values for each team. There is commands for this that went unused in vanilla BF42:

Code: Select all

ObjectTemplate.areaValueTeam1
ObjectTemplate.areaValueTeam2
:D
well thats just brilliant! could change a maps gameplay totally :o
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