
As you can see, BC42 gives me crappy tiled textures after generating surface maps from the material map I have already painted. So I opened the map in ED42 to use some custom texture layers I have made, hoping I can somehow "erase" the tiling effect, but it doesn't work. Even while applying the texture layers in ED42, the tiling is still there.
How do I get rid of the tiling effect and where is it defined in the game files? I looked in the Terrain.con of my map for possible lines of code that control the tiling but couldn't find what I want there.