Idea: 3D Sniper Scope [Not an image]

Ask questions, discuss ideas, get answers
User avatar
Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Idea: 3D Sniper Scope [No Image]

Post by Swaffy »

A mod like that requires the .exe to be modded ... I think.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

Re: Idea: 3D Sniper Scope [No Image]

Post by Senshi »

Why. Regular "stand"/"run" anims are separate from StandAim already so it allows for a seperate aiming animation (when right-clicking for example). Just need to add a transition-animation, which is easy as well with some anim coding.

And if you want alternating models, you can use good ol' LODswitcher code to make the weapon change model geometry. You might need to trick a bit by moving the model's bounding box so it actually "moves" closer to the soldier in the animation, allowing the LODswitcher to work. The LODswitcher only works with real change in distance, but it only counts the bbox. So it might do the trick.

I don't say it's easy if you are unfamiliar with the code. It's far from it, actually ;) .
Post Reply