Idea: 3D Sniper Scope [Not an image]
Re: Idea: 3D Sniper Scope [No Image]
A mod like that requires the .exe to be modded ... I think.
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Re: Idea: 3D Sniper Scope [No Image]
Why. Regular "stand"/"run" anims are separate from StandAim already so it allows for a seperate aiming animation (when right-clicking for example). Just need to add a transition-animation, which is easy as well with some anim coding.
And if you want alternating models, you can use good ol' LODswitcher code to make the weapon change model geometry. You might need to trick a bit by moving the model's bounding box so it actually "moves" closer to the soldier in the animation, allowing the LODswitcher to work. The LODswitcher only works with real change in distance, but it only counts the bbox. So it might do the trick.
I don't say it's easy if you are unfamiliar with the code. It's far from it, actually
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And if you want alternating models, you can use good ol' LODswitcher code to make the weapon change model geometry. You might need to trick a bit by moving the model's bounding box so it actually "moves" closer to the soldier in the animation, allowing the LODswitcher to work. The LODswitcher only works with real change in distance, but it only counts the bbox. So it might do the trick.
I don't say it's easy if you are unfamiliar with the code. It's far from it, actually
