There is another way to change the material atleast in single meshes/small objects, i cant find thre thread about it so heres from memory.
there should be some small program following the DC mod who you operate kinda lika a .bat file, the thread might be in the old forum but perhaps someone that reads this remember how to do it. should be a simple procedure.
perhaps you could just grab some wheels from a vannilla plane/vehicle if there is some that fits (B17 perhaps?)
Weapon models and material IDs
Re: P38 Lightning will not take damage.
Thanks Swaffy, it worked like a charm:). Here is the finished Typhoon files for anyone to use in normal BF1942: http://uppit.com/fzwusukx58ft/typhoon_files_12.zip.
Added some engine sound from FH also.
And thanks for the advice Freddy. I will check that out. Can be good to know next time. Working at converting the ME262 for the map also though it seems a lot harder to get it work then it was with the Hawker Typhoon.
Added some engine sound from FH also.
And thanks for the advice Freddy. I will check that out. Can be good to know next time. Working at converting the ME262 for the map also though it seems a lot harder to get it work then it was with the Hawker Typhoon.
I want to live in a created universe. Virtual reality, here I come.
Re: P38 Lightning will not take damage.
There was a tool, yes, called ForceMatID. But it just did what the name says, it applied a single MatID to EVERY surface on the object.
Re: P38 Lightning will not take damage.
To all the different meshes in the model?Senshi wrote:There was a tool, yes, called ForceMatID. But it just did what the name says, it applied a single MatID to EVERY surface on the object.
I want to live in a created universe. Virtual reality, here I come.
Re: P38 Lightning will not take damage.
In this package: http://battlefield2.filefront.com/file/ ... SDK_2;7673 there is the program ForceMatID.
I want to live in a created universe. Virtual reality, here I come.
Re: P38 Lightning will not take damage.
Yey! I actually helped someone for once. Well, I'm glad your issue is fixed. Modding can get frustrating.Psycho wrote:Thanks Swaffy, it worked like a charm:). Here is the finished Typhoon files for anyone to use in normal BF1942: http://uppit.com/fzwusukx58ft/typhoon_files_12.zip.
Added some engine sound from FH also.
And thanks for the advice Freddy. I will check that out. Can be good to know next time. Working at converting the ME262 for the map also though it seems a lot harder to get it work then it was with the Hawker Typhoon.
If you're going to convert the ME262, you'll need to change the IDs of that vehicle too. I recommend you "finding" 3DS Max 7 because you can do more with it, including changing the Mat IDs.
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Re: P38 Lightning will not take damage.
Yes Swaffy I'm working on that.
the forcematid program didn't like windows 7 even in compatibility mode btw:).
Thanks again for the help.
the forcematid program didn't like windows 7 even in compatibility mode btw:).
Thanks again for the help.
I want to live in a created universe. Virtual reality, here I come.
Re: Weapon models and material IDs
Almost Finished with the map, so now im changing MatId's on some of the models With 3dmax 7.
But now I'm confused on what settings I need for proper exporting the files.
I have tried several variants, but I mess things up in some way, the file size get smaller. some times the bounding box get vissible and i can walk trough the plane.. hmm.. Can't find any tutorial that explains how you export a object from 3dsmax when only editing a object that was ready before. Not sure of how to explain this..
Edit: I figured it out:). Though the files gets smaller then the original files. It works in game so I guess it doesen't matter with the file size.
But now I'm confused on what settings I need for proper exporting the files.
I have tried several variants, but I mess things up in some way, the file size get smaller. some times the bounding box get vissible and i can walk trough the plane.. hmm.. Can't find any tutorial that explains how you export a object from 3dsmax when only editing a object that was ready before. Not sure of how to explain this..
Edit: I figured it out:). Though the files gets smaller then the original files. It works in game so I guess it doesen't matter with the file size.
I want to live in a created universe. Virtual reality, here I come.