Hi,
I made a map. It has started to load slowly, when I added co-op mode to it.
When I host the map as a local server after starting BF42, the progress bar goes to 100% then sits there for several minutes. These are my specs, I don't feel they are the problem:
Intel Quad CPU
2.67GHz
3.25 GB of RAM
What is happening? How do I fix this?
Link to Download map: http://www.gamefront.com/files/20840983/AnotherJay.rar
Screenshot of map:
Last edited by billy_madison on Thu Sep 29, 2011 2:01 am, edited 1 time in total.
I haven't downloaded the map yet, so here's a wild guess: Maybe you are generating AI pathmaps every time your map loads? What tool did you use to add bots?
I don't think I am generating AI pathmaps on every map loads. Here is my AIPathFinding.con:
if v_arg1 == host
rem *** Pathfinding debug mode
rem game.aiPathfindingDebuggingActive 1
rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***
rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** searchMap name/waterHeight/waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/considerAITypes
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 25 3.0 0.3 2.5 0
ai.addSearchType Tank 0 0
rem ai.setMapSpawnPoints 0 1072/1042
ai.setSmoothing 0 20
rem 1072/1042, 1072/1042, 770/1214, 770/1214, 870/1208, 870/1208, 761/1104, 761/1104