Aircrafts wheels wont collide with carrier
Re: Aircrafts wheels wont collide with carrier
yes, i can step on it, shoot it, and non-plane-wheel objects collide with it
Re: Aircrafts wheels wont collide with carrier
The only idea I have left is to tell you to check the Material IDs. Other than that, your ship makes little to no sense why it isn't working.
The landing deck on the Enterprise has a MatID of 66 on both "COL01_enterprise_hull_m1" and "COL02_enterprise_hull_m1"
The landing deck on the Enterprise has a MatID of 66 on both "COL01_enterprise_hull_m1" and "COL02_enterprise_hull_m1"
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Re: Aircrafts wheels wont collide with carrier
i just tried that material but no cigar
i don't know. its kinda a mystery
i don't know. its kinda a mystery
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Re: Aircrafts wheels wont collide with carrier
What does the COL01 mesh of your carrier look like? The COL01 mesh is used for collision with the ground and with aircraft. If there's an issue with your COL01 mesh then aircraft springs may not collide with it correctly. What vehicle type do you have the carrier set to? Is response physics turned on for the carrier?
There may also be an issue with how the plane is coded. You've mentioned the plane springs still work on the terrain, but have you tried to land on bridges/buildings to see if the springs still collide with those?
Post the coding to the carrier/plane in question and I can see if there is any issue on the coding side of things.
There may also be an issue with how the plane is coded. You've mentioned the plane springs still work on the terrain, but have you tried to land on bridges/buildings to see if the springs still collide with those?
Post the coding to the carrier/plane in question and I can see if there is any issue on the coding side of things.



I have cameras in your head!
Re: Aircrafts wheels wont collide with carrier
FiXED
i probably should have mentioned this earlier (but forgot
) but the landing zone wasn´t part of the main geometry, but a simpleObject added to COMPLEX bundle.
I tried with all the hascollisionPhysics 1 and similar modifiers, making it a lod, a bundle, addint it directly to the PC object and many other things with no success.
ended up adding the landing deck to the main mesh file and to heck with it. It was something i was trying to avoid because i was taking advantage of the modular design of the ships to have just 1 hull model.
Thanks for the help everyone
i probably should have mentioned this earlier (but forgot

I tried with all the hascollisionPhysics 1 and similar modifiers, making it a lod, a bundle, addint it directly to the PC object and many other things with no success.
ended up adding the landing deck to the main mesh file and to heck with it. It was something i was trying to avoid because i was taking advantage of the modular design of the ships to have just 1 hull model.
Thanks for the help everyone