Basrahs Edge, DC Final
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- Posts: 19
- Joined: Sun Apr 29, 2012 4:30 pm
Basrahs Edge, DC Final
I've modded a couple of maps for my server. Bocage Day2, and DC First Light so far. I tried to change Basrahs Edge - Control Point Templates, Object Spawn Templates, Object Spawns, I packed the file as _001 and lower case on the server, but it crashes. The first 2 maps mentioned I edited Object Spawn Templates, Object Spawns on Bocage Day2, and Control Points on DC First Light, and they both work fine.
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
Re: Basrahs Edge, DC Final
Make sure you're not compressing the map when you save it.
Compression caused my maps to crash in the past.
Compression caused my maps to crash in the past.
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Re: Basrahs Edge, DC Final
Yeah pretty sure I'm not. I am using Winrfa to pack the level, which I've been using pretty much forever, I don't believe it has an option to compress.
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
Re: Basrahs Edge, DC Final
I guess this could be a number of things, most commonly just a typo somewhere.. :/
i guess try each element of your mods, one at a time and see if you are getting crashes or find out whats causing it.
either that of there may be something special about Basrah which I don't know about.. if so I'm sure somebody will mention it.
i guess try each element of your mods, one at a time and see if you are getting crashes or find out whats causing it.
either that of there may be something special about Basrah which I don't know about.. if so I'm sure somebody will mention it.
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- Posts: 19
- Joined: Sun Apr 29, 2012 4:30 pm
Re: Basrahs Edge, DC Final
I guess maybe if I cancel the changes to the control points, see if that fixes it. If not I'll cancel changes to the object spawns, elimination I guess.
I'll see how I get on.
I'll see how I get on.
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
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- Posts: 19
- Joined: Sun Apr 29, 2012 4:30 pm
Re: Basrahs Edge, DC Final
OK, I think I may have found the issue.
I started from scratch - I added a modded ControlPointTemplates.con - worked OK
I then added a modded ObjectSpawnTemplates.con, firstly with a beginrem and endrem around a spawner I had created, worked fine.
I then removed the beginrem/endrem, and it crashed. This is the spawner text: (Note I had not yet added the file ObjectSpawns.con)
rem
rem *** AAtank ***
rem
objecttemplate.create objectspawner opplighttank
objecttemplate.setobjecttemplate 2
objecttemplate.setobjecttemplate 1 bmp2
objecttemplate.minspawndelay 65
objecttemplate.maxspawndelay 75
objecttemplate.spawndelayatstart 0
objecttemplate.timetolive 45
objecttemplate.distance 40
objecttemplate.damagewhenlost 5
ObjectTemplate.MaxNrOfObjectSpawned 1
Is adding completely new spawner names, that aren't in the original map, something you just can't do in SSM??
OK another edit...
I have renamed the US lighttank to "uslighttank" that works.
The additional bmp2s I want in I have put beginrem and endrem around it for now, but I have renamed it to just "lighttank"....
I started from scratch - I added a modded ControlPointTemplates.con - worked OK
I then added a modded ObjectSpawnTemplates.con, firstly with a beginrem and endrem around a spawner I had created, worked fine.
I then removed the beginrem/endrem, and it crashed. This is the spawner text: (Note I had not yet added the file ObjectSpawns.con)
rem
rem *** AAtank ***
rem
objecttemplate.create objectspawner opplighttank
objecttemplate.setobjecttemplate 2
objecttemplate.setobjecttemplate 1 bmp2
objecttemplate.minspawndelay 65
objecttemplate.maxspawndelay 75
objecttemplate.spawndelayatstart 0
objecttemplate.timetolive 45
objecttemplate.distance 40
objecttemplate.damagewhenlost 5
ObjectTemplate.MaxNrOfObjectSpawned 1
Is adding completely new spawner names, that aren't in the original map, something you just can't do in SSM??
OK another edit...
I have renamed the US lighttank to "uslighttank" that works.
The additional bmp2s I want in I have put beginrem and endrem around it for now, but I have renamed it to just "lighttank"....
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
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- Posts: 19
- Joined: Sun Apr 29, 2012 4:30 pm
Re: Basrahs Edge, DC Final
OK, now have this....
^^ works fine...
^^this makes it not work!! :S I don't get it 
Code: Select all
objecttemplate.create objectspawner uslighttank
objecttemplate.setobjecttemplate 2 m2a3
objecttemplate.setobjecttemplate 1 bmp2
objecttemplate.minspawndelay 65
objecttemplate.maxspawndelay 80
objecttemplate.spawndelayatstart 0
objecttemplate.timetolive 45
objecttemplate.distance 40
objecttemplate.damagewhenlost 5
ObjectTemplate.MaxNrOfObjectSpawned 1
Code: Select all
objecttemplate.create objectspawner lighttank
objecttemplate.setobjecttemplate 2
objecttemplate.setobjecttemplate 1 bmp2
objecttemplate.minspawndelay 65
objecttemplate.maxspawndelay 75
objecttemplate.spawndelayatstart 0
objecttemplate.timetolive 45
objecttemplate.distance 40
objecttemplate.damagewhenlost 5
ObjectTemplate.MaxNrOfObjectSpawned 1

[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
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- Posts: 19
- Joined: Sun Apr 29, 2012 4:30 pm
Re: Basrahs Edge, DC Final
Finally I think I have fixed it...
It seems in objectspawns.con - some of the properties for
Object.setTeam and Object.setOSId
were wrong :S
Edit, hmm still crashed when running fullscreen :S
It seems in objectspawns.con - some of the properties for
Object.setTeam and Object.setOSId
were wrong :S
Edit, hmm still crashed when running fullscreen :S
[ECG]TheOne
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243
BF, DC Server -
East Coast Gamers BF and DCF - 82.21.107.243