Game ending Problem

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Old Man River
Posts: 77
Joined: Mon Jul 30, 2012 5:12 am

Re: Game ending Problem

Post by Old Man River »

Had a bit of a play with this, I gave sea flag a OSID (they dont have one) then spawned a floating raft linked to it, and added the carrier stolen driver spawn to raft, they spawn offset to it over island as chutes, raft is set so travel distance kills raft as it floats up and this also give variation in chutes spawn height. Works perfectly with Axis

But I cant get allies working so far and cant find reason, will be something to do with name EA used Elco80Raft for object template but PTRaft in bundles will get it in end

This works so that when a team takes sea flag they get a chute spawn over island, lose flag and spawn will die if not used constantly, when flag is taken again will spawn again
If used as double spawner will work for both teams, now its a shame I havent any other soldier spawns to steal off a ship, for other flag, at guess if same used at other flag and same side has both sea flags, will still get one spawn point showing on map still (half way between locations) with spawns alterate at 2 locations, if different sides have sea flags a different spawn point for each at chosen locations

To get what you desire I suppose you could link raft to island flags and tell it to spawn enemys chute vehicle instead of own, I dont know if its possible to link 2 flags to a vehicle at once
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Game ending Problem

Post by freddy »

Old Man River wrote:Had a bit of a play with this, I gave sea flag a OSID (they dont have one) then spawned a floating raft linked to it
Nice to know that works, iwé been meaning to try it but never got around to actually do it :)
Old Man River wrote:To get what you desire I suppose you could link raft to island flags and tell it to spawn enemys chute vehicle instead of own, I dont know if its possible to link 2 flags to a vehicle at once
Its possible to tie 2 flags together with letting on of the flags spawn the vehicle that has the original soldierspawn (but removed) and the other flag spawns a vehicle that has that same spawnpoint added. both objects need to be spawned at the same time or theres no soldierspawn.

Much trickier to extend it to work the same with four flags :|
Old Man River
Posts: 77
Joined: Mon Jul 30, 2012 5:12 am

Re: Game ending Problem

Post by Old Man River »

Its possible to tie 2 flags together with letting on of the flags spawn the vehicle that has the original soldierspawn (but removed) and the other flag spawns a vehicle that has that same spawnpoint added. both objects need to be spawned at the same time or theres no soldierspawn.
This would work with a few problems
First as carrier is tied to a island flag you have to start with no carriers or have a island flag turned on for each side, which is ok
2nd is you are spawning ememys carrier with one flag and enemy chutes for other linked, so if ememys carrier has already sunk this works, but if it is still alive you only need to take flag spawning enemy chutes to give them chutes even if they have other flag. It also means your carrier will not respawn if sunk if you hold the island flag that spawns it, which is ok, as it gives weeker side air superiority to take island back as well as chutes

I can just see that as carriers are alive most of game and not sunk alot, that chutes will just be on for whoevers enemey who holds island flag that is chosen to spawn chutes
Old Man River
Posts: 77
Joined: Mon Jul 30, 2012 5:12 am

Re: Game ending Problem

Post by Old Man River »

The alternate midway mod is working, get a sea flag and a chute spawn will appear on same side of island for about 30 seconds aprrox then reapear every 60 seconds, get both sea flags and you will spawn both sides of island in turns (ie spawn point is shared)

This could be also set to have chutes spawns appear for enemy if you take a island flag, if you get both flags instead of a chute spawn each, your enemy would get both chute spawns (ie spawn point shared) while you had none at all

I dont know which would be better of 3 mods

Have made the 2nd version also above now, it works fine also, this beauty of this version is the better your side does taking flags on island the more you give enemy with chutes and take away your own :)
Its just have chute spawner vehicle linked to a island flag each, and have its object template set to spawn enemy vehicle instead of own
Old Man River
Posts: 77
Joined: Mon Jul 30, 2012 5:12 am

Re: Game ending Problem

Post by Old Man River »

Found another way to time added spawns to disappear apart from travel distance, the torpedo boat rafts have a damaged by water setting that you can change, just add ripped ship spawns to them and offset spawn point, then spawn raft on water or in my case fixed under water for a set number of times, as it is a object can be linked to flags as trigger. Its a raft clock with no game ending problem
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