GravityModifier Property

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fo0k
Posts: 1434
Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

GravityModifier Property

Post by fo0k »

help me out here.. possible to use this with a vehicle... ?

"the GravityModifier allows you to set gravity per object. 0 means that gravity does not affect the object. "

value of 0 not working or me... no effect.
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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: GravityModifier Property

Post by Swaffy »

Perhaps it's just for projectiles, because vehicles use the Mass code.

I've always wanted to make a projectile that went up instead of down. So ... GravMod of -1?
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freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: GravityModifier Property

Post by freddy »

fo0k, have you tried using it with the debugger?
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