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rem**************** Zombie Vomit ******************
rem *** e_ZombieVomit ***
ObjectTemplate.create EffectBundle e_ZombieVomit
rem -------------------------------------
ObjectTemplate.addTemplate Em_ZombieVomit
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem *** Em_TorsoSplatter ***
ObjectTemplate.create Emitter Em_ZombieVomit
ObjectTemplate.template Fx_ZombieVomit
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.looping 1
rem ObjectTemplate.AddChild 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.startProbability 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
rem ObjectTemplate.intensity CRD_UNIFORM/40/100/0
ObjectTemplate.intensity CRD_NONE/40/0/0
rem ObjectTemplate.positionalSpeedInDof CRD_NONE/-5/0/0
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/10/0/0
rem ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-2/0/1
rem ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/1/5/0
rem ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/-0.5/0/0
rem ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/-0.5/0/0
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_TorsoSplatter ***
ObjectTemplate.create SpriteParticle Fx_ZombieVomit
ObjectTemplate.timeToLive CRD_NONE/1.5/0/0
ObjectTemplate.size CRD_NONE/0.05/0/0
rem ObjectTemplate.gravityModifier CRD_NONE/5/0/0
ObjectTemplate.sizeOverTime 0/0.5|12/2.5|100/3
rem ObjectTemplate.sizeOverTime 0/0|1/0.01|2/0.3
rem ObjectTemplate.texture e_DirtAni03
rem *** This 1 is awesome!!! ***
ObjectTemplate.texture e_exp_Dirt9
ObjectTemplate.initRotation CRD_UNIFORM/0/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
rem *** red ***
rem ObjectTemplate.colorRGBAOverTime 0/255/0/0/198|79/255/0/0/104|100/255/0/0/0
rem *** Green ***
ObjectTemplate.colorRGBAOverTime 0/80/159/55/198|79/80/159/55/104|100/80/159/55/0