No problem at all....Straight crash huh? You tried running it in windowed mode right?
EDIT:
Ok made some progress. Turns out, for some reason it isn't recognizing the effect type for the engine sound scripts. Normal EXE crashes to desktop with Windows Error Report. (you must have this prompt turned off entirely since it would normally display this). I think perhaps only the debugger says something about this. I ran the debugger in windowed mode and recieved that error. When I clicked Retry/Ignore, I would then get the Windows Error Report type CTD.
I also copied a couple missing geometries that the AC-130 referenced. The L1 mesh and wreck mesh. They used the original DesertCombat meshes and you forgot to copy those. The pilot position is also missing the ammo icon.
Also, the vehicle as it appears ingame is all screwed up. The cockpit lod doesn't seem to work and it is displaying the interior and the exterior and it looks really messed up. I would fix this, but I do not have DCX installed right now. I would have probably just deleted the whole vehicle and such and re copy it for you. But alas, I lack the files to do so.
I also corrected a few run.con files you made. There was entries that said this:
There is no sounds con file and you do not need to run sound scripts from there. They are loaded from each PCO's con files respectively. As for the engine sounds. The engine sound scripts are to blame for your CTD. The engine sound scripts have include commands that include a enginemap SSC file. You did not correct/or include the respective sound scripts that it called for. Therefor, the engine type on the sound script effect was undefined. This is what is causing your CTD.
Your also missing the "US_SMAW_Backpack" kitpart template and this generates a error message.
You will need to copy that for the map to run without a CTD when fullscreen.
Don't forget, since this vehicle uses projectiles from DCX, there's a decent chance they use custom mat IDs defined in DesertCombat or DCX. You will need to define these in the map or the projectiles may not work correctly! You can run the damage system con files just like with the rest of the files, so this shouldn't be that big an issue to fix. You might have already done this or not. I haven't really checked.
Once I correct the engine sound scripts, I will recompile the RFA and send it back to you.
EDIT:
I finished uploading the map.
Things that I have fixed:
1. Corrected Sound Scripts for AC-130 Engines.
2. Added missing geometries and textures for AC-130.
3. Added missing kitpart and it's respective geometries/textures.
4. Corrected the alternative texture path in your level. The "../../" is not needed for that command and may cause problems.
5. Generated a Precache.con file for you.

6. Map now loads without a CTD.
Download Link:
BomberHell.rar
The map now loads ingame with no CTD. Though you still got a lot of work to do beyond that.
