Need help with adding shell sound.

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Swaffy
Posts: 1715
Joined: Sun Aug 29, 2010 9:25 pm
Location: Cibolo, Texas

Re: Need help with adding shell sound.

Post by Swaffy »

Battle GI wrote:
Your signature image is huge... it's bigger than a normal post.

Also,

rem *** Chi-ha_Projectile ***
ObjectTemplate.create Projectile Chi-ha_Projectile
ObjectTemplate.createNotInGrid 1

ObjectTemplate.loadSoundScript ../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.gravityModifier 0.5
ObjectTemplate.damageType 1
ObjectTemplate.material 237
ObjectTemplate.material2 206
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_VaporTrailCannon
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Skull Kid
Posts: 191
Joined: Fri Aug 03, 2012 8:44 pm
Location: Sweden

Re: Need help with adding shell sound.

Post by Skull Kid »

I may be a bit late here, but I think I've found a bug in the Sound Script Editor... every time I save the ssc file, the Trigger function changes from Volume to Release. So I go into the ssc file with Notepad and use it's replace function to replace trigger Release back to trigger Volume.

EDIT: I did try set the trigger to Release in the Sound Script Editor, and that shows up as Volume in the ssc in Notepad. So they've must been swapped...

That worked for me when I changed the sound effects for my own made tank.

Good Luck!
Regards,

Skull Kid
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