Little questions about modding.
Re: Little questions about modding.
Only one: you probably messed up somewhere. Make sure you REALLY have all files in the correct folders. It's pretty simple in Ed42. If you have the correct files in the correct folders, it shows up. If you don't, it won't. You need to put the "custom map models" in the same bfdev dir where all the other files are, e.g. the maps' standardmesh go into bfdev\standardmesh, the maps' unique textures go in bfdev\texture etc. etc. .
Re: Little questions about modding.
Okay my map is almost ready.
What are the next steps in BC42 to make the Ingame Map, shadows etc.
Which order is the right one & is there something tricky? I remember some problems with making this stuff in BC42 in the past.
What are the next steps in BC42 to make the Ingame Map, shadows etc.
Which order is the right one & is there something tricky? I remember some problems with making this stuff in BC42 in the past.
You’re entering a world of pain!
Re: Little questions about modding.
You can do the ingame map with Ed42 too? And you have more options there.
For lightmaps etc., either use BC or use the debugger. Give it some commands and you are good to go
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For lightmaps etc., either use BC or use the debugger. Give it some commands and you are good to go

Re: Little questions about modding.
Is there a overview or a little tutorial for this?Senshi wrote: Give it some commands and you are good to go.
You’re entering a world of pain!
Re: Little questions about modding.
I'll post one in the tut section right away.
Re: Little questions about modding.
Where can I reduce/increase the time to live of a wreck?
You’re entering a world of pain!
Re: Little questions about modding.
That should do it..
Code: Select all
ObjectTemplate.TimeToLiveAfterDeath 60
Re: Little questions about modding.
Mh I cant find anything like this. Wich file?
Or is this command for an extra line if you want something ales than the standard time?
Or is this command for an extra line if you want something ales than the standard time?
You’re entering a world of pain!
Re: Little questions about modding.
You can try this code, just add to your OST.con
Code: Select all
ObjectTemplate.Active "Vehicle" <-- Add vehicle you want to affect
ObjectTemplate.timetoliveafterdeath 60 <-- Adjust to how long you want it to remain
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."