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Bf1942 weapons on dc
Posted: Thu Apr 14, 2011 3:36 am
by Dragonlizard
Is possible to put 1942 weapons and vecicals on dc and DCF , I know iv seen a archival on a dc server once , but how does that work ?
Re: Bf1942 weapons on dc
Posted: Thu Apr 14, 2011 11:10 pm
by Swaffy
Well, since Desert Combat is loaded after BF1942 is loaded [example below], all you have to do is put a BF1942 gun in a weapon kit or spawn a BF1942 vehicle on a map.
game.setCustomGameName DC_Final
game.addModPath Mods/DC_Final/
game.addModPath Mods/DesertCombat/
game.addModPath Mods/BF1942/
game.customGameFlushArchives 0
game.setCustomGameVersion 0.8
game.setCustomGameUrl "The final installment...."
I have not done it yet, since I don't play Desert Combat much, but I am sure that it is easy to do.
Re: Bf1942 weapons on dc
Posted: Fri Apr 15, 2011 4:09 am
by Dragonlizard
How would u spawn a B-17 ? Is it possible to make the MGs shoot missiles ? And make it a little faster , is it possible ?
If so can u give me the objectspawntemplate code, or just the reg code for the b17
Re: Bf1942 weapons on dc
Posted: Fri Apr 15, 2011 7:54 pm
by Swaffy
All you need to do is open up [for example] El_Alamein.rfa and go to:
Conquest/ObjectSpawnTemplates.con
Just change the name of an airplane to B17, and it should spawn a B17.
The modding part is ... on Objects.rfa. Go here:
Objects.rfa/Objects/Vehicles/Air/B17/Physics.con
Just add some power to the Engine bundle, and it will go faster. But the B17 will constantly be lifting up due to the higher speed, so you'd have to reduce the wing lift.