BUG - Deployable wz.30 machinegun
Posted: Tue Nov 22, 2016 8:14 pm
Here you can see my bug with wz.30 left hand. Right is ok. Other objects.con changes are ok... This issue is showing when I'm trying to load STOCK wz.30 objects.con to our map...
Left hand should be on the knob near gunbase and rotating (like stock one) with all gun.

Without loaded objects.con to map everything is okey... But I need some changes with shell output place or hands coordinates.
Changing this coorinates (in objects.con in "wz30") doesn't affect on left hand...
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.05/0.10/0.03 0/-160/-20
Please help me with loading this machinegun to my map, because that's the only issue that we can't release 2 new maps.
Maybe someone had the same problem with importing some handweapons from mod to map
Left hand should be on the knob near gunbase and rotating (like stock one) with all gun.

Without loaded objects.con to map everything is okey... But I need some changes with shell output place or hands coordinates.
Changing this coorinates (in objects.con in "wz30") doesn't affect on left hand...
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.05/0.10/0.03 0/-160/-20
Please help me with loading this machinegun to my map, because that's the only issue that we can't release 2 new maps.

Maybe someone had the same problem with importing some handweapons from mod to map
